QualitySettings.asset 4.4 KB

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  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!47 &1
  4. QualitySettings:
  5. m_ObjectHideFlags: 0
  6. serializedVersion: 5
  7. m_CurrentQuality: 0
  8. m_QualitySettings:
  9. - serializedVersion: 3
  10. name: Fast
  11. pixelLightCount: 0
  12. shadows: 0
  13. shadowResolution: 0
  14. shadowProjection: 1
  15. shadowCascades: 1
  16. shadowDistance: 20
  17. shadowNearPlaneOffset: 3
  18. shadowCascade2Split: 0.33333334
  19. shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
  20. shadowmaskMode: 0
  21. skinWeights: 2
  22. globalTextureMipmapLimit: 1
  23. textureMipmapLimitSettings: []
  24. anisotropicTextures: 0
  25. antiAliasing: 0
  26. softParticles: 0
  27. softVegetation: 0
  28. realtimeReflectionProbes: 0
  29. billboardsFaceCameraPosition: 0
  30. useLegacyDetailDistribution: 1
  31. vSyncCount: 0
  32. realtimeGICPUUsage: 25
  33. lodBias: 0.4
  34. maximumLODLevel: 0
  35. enableLODCrossFade: 1
  36. streamingMipmapsActive: 0
  37. streamingMipmapsAddAllCameras: 1
  38. streamingMipmapsMemoryBudget: 512
  39. streamingMipmapsRenderersPerFrame: 512
  40. streamingMipmapsMaxLevelReduction: 2
  41. streamingMipmapsMaxFileIORequests: 1024
  42. particleRaycastBudget: 16
  43. asyncUploadTimeSlice: 2
  44. asyncUploadBufferSize: 4
  45. asyncUploadPersistentBuffer: 1
  46. resolutionScalingFixedDPIFactor: 1
  47. customRenderPipeline: {fileID: 0}
  48. terrainQualityOverrides: 0
  49. terrainPixelError: 1
  50. terrainDetailDensityScale: 1
  51. terrainBasemapDistance: 1000
  52. terrainDetailDistance: 80
  53. terrainTreeDistance: 5000
  54. terrainBillboardStart: 50
  55. terrainFadeLength: 5
  56. terrainMaxTrees: 50
  57. excludedTargetPlatforms: []
  58. - serializedVersion: 3
  59. name: Good
  60. pixelLightCount: 2
  61. shadows: 2
  62. shadowResolution: 1
  63. shadowProjection: 1
  64. shadowCascades: 1
  65. shadowDistance: 40
  66. shadowNearPlaneOffset: 3
  67. shadowCascade2Split: 0.33333334
  68. shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
  69. shadowmaskMode: 1
  70. skinWeights: 2
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  80. vSyncCount: 0
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  82. lodBias: 1
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  86. streamingMipmapsAddAllCameras: 1
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  88. streamingMipmapsRenderersPerFrame: 512
  89. streamingMipmapsMaxLevelReduction: 2
  90. streamingMipmapsMaxFileIORequests: 1024
  91. particleRaycastBudget: 256
  92. asyncUploadTimeSlice: 2
  93. asyncUploadBufferSize: 4
  94. asyncUploadPersistentBuffer: 1
  95. resolutionScalingFixedDPIFactor: 1
  96. customRenderPipeline: {fileID: 0}
  97. terrainQualityOverrides: 0
  98. terrainPixelError: 1
  99. terrainDetailDensityScale: 1
  100. terrainBasemapDistance: 1000
  101. terrainDetailDistance: 80
  102. terrainTreeDistance: 5000
  103. terrainBillboardStart: 50
  104. terrainFadeLength: 5
  105. terrainMaxTrees: 50
  106. excludedTargetPlatforms: []
  107. - serializedVersion: 3
  108. name: Beautiful
  109. pixelLightCount: 3
  110. shadows: 2
  111. shadowResolution: 2
  112. shadowProjection: 1
  113. shadowCascades: 1
  114. shadowDistance: 70
  115. shadowNearPlaneOffset: 3
  116. shadowCascade2Split: 0.33333334
  117. shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
  118. shadowmaskMode: 1
  119. skinWeights: 4
  120. globalTextureMipmapLimit: 0
  121. textureMipmapLimitSettings: []
  122. anisotropicTextures: 1
  123. antiAliasing: 2
  124. softParticles: 0
  125. softVegetation: 1
  126. realtimeReflectionProbes: 0
  127. billboardsFaceCameraPosition: 0
  128. useLegacyDetailDistribution: 1
  129. vSyncCount: 0
  130. realtimeGICPUUsage: 25
  131. lodBias: 1.5
  132. maximumLODLevel: 0
  133. enableLODCrossFade: 1
  134. streamingMipmapsActive: 0
  135. streamingMipmapsAddAllCameras: 1
  136. streamingMipmapsMemoryBudget: 512
  137. streamingMipmapsRenderersPerFrame: 512
  138. streamingMipmapsMaxLevelReduction: 2
  139. streamingMipmapsMaxFileIORequests: 1024
  140. particleRaycastBudget: 1024
  141. asyncUploadTimeSlice: 2
  142. asyncUploadBufferSize: 4
  143. asyncUploadPersistentBuffer: 1
  144. resolutionScalingFixedDPIFactor: 1
  145. customRenderPipeline: {fileID: 0}
  146. terrainQualityOverrides: 0
  147. terrainPixelError: 1
  148. terrainDetailDensityScale: 1
  149. terrainBasemapDistance: 1000
  150. terrainDetailDistance: 80
  151. terrainTreeDistance: 5000
  152. terrainBillboardStart: 50
  153. terrainFadeLength: 5
  154. terrainMaxTrees: 50
  155. excludedTargetPlatforms: []
  156. m_TextureMipmapLimitGroupNames: []
  157. m_PerPlatformDefaultQuality: {}