- using System;
- using UnityEditor.AddressableAssets.Settings;
- namespace UnityEditor.AddressableAssets.HostingServices
- {
- /// <summary>
- /// Interface for providing configuration data for <see cref="IHostingService"/> implementations
- /// </summary>
- public interface IHostingServiceConfigurationProvider
- {
- /// <summary>
- /// Returns the Hosting Service content root path for the given <see cref="AddressableAssetGroup"/>
- /// </summary>
- string HostingServicesContentRoot { get; }
- }
- }
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