vase.004 parts.prefab 27 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755756757758759760761762763764765766767768769770771772773774775776777778779780781782783784785786787788789790791792793794795796797798799800801802803804805806807808809810811812813814815816817818819820821822823824825826827828829830831832833834835836837838839840841842843844845846847848849850851852853854855856857858859860861862863864865866867868869870871872873874875876877878879880881882883884885886887888889890891892893894895896897898899900901902903904905906907908909910911912913914915916917918919920921922923924925926927928929930931932933934935936937938939940941942943944945946947948949950951952953954955956957958959960961962963964965966967968969970971972973974975976977978979980981982983984985986987988989990991992993994995996997998999100010011002100310041005100610071008100910101011101210131014101510161017
  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!1 &121866
  4. GameObject:
  5. m_ObjectHideFlags: 0
  6. m_CorrespondingSourceObject: {fileID: 0}
  7. m_PrefabInstance: {fileID: 0}
  8. m_PrefabAsset: {fileID: 0}
  9. serializedVersion: 6
  10. m_Component:
  11. - component: {fileID: 478848}
  12. - component: {fileID: 3339128}
  13. - component: {fileID: 2395784}
  14. - component: {fileID: 5443252}
  15. - component: {fileID: 6495162}
  16. m_Layer: 0
  17. m_Name: vase_cell.003
  18. m_TagString: Untagged
  19. m_Icon: {fileID: 0}
  20. m_NavMeshLayer: 0
  21. m_StaticEditorFlags: 0
  22. m_IsActive: 1
  23. --- !u!4 &478848
  24. Transform:
  25. m_ObjectHideFlags: 0
  26. m_CorrespondingSourceObject: {fileID: 0}
  27. m_PrefabInstance: {fileID: 0}
  28. m_PrefabAsset: {fileID: 0}
  29. m_GameObject: {fileID: 121866}
  30. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  31. m_LocalPosition: {x: -0.27348605, y: 0.30411762, z: 0.08812073}
  32. m_LocalScale: {x: 1, y: 1, z: 1}
  33. m_Children: []
  34. m_Father: {fileID: 430746}
  35. m_RootOrder: 3
  36. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  37. --- !u!33 &3339128
  38. MeshFilter:
  39. m_ObjectHideFlags: 0
  40. m_CorrespondingSourceObject: {fileID: 0}
  41. m_PrefabInstance: {fileID: 0}
  42. m_PrefabAsset: {fileID: 0}
  43. m_GameObject: {fileID: 121866}
  44. m_Mesh: {fileID: 4300010, guid: 161c5a68573327a4c977fbdd81bf321b, type: 3}
  45. --- !u!23 &2395784
  46. MeshRenderer:
  47. m_ObjectHideFlags: 0
  48. m_CorrespondingSourceObject: {fileID: 0}
  49. m_PrefabInstance: {fileID: 0}
  50. m_PrefabAsset: {fileID: 0}
  51. m_GameObject: {fileID: 121866}
  52. m_Enabled: 1
  53. m_CastShadows: 1
  54. m_ReceiveShadows: 1
  55. m_DynamicOccludee: 1
  56. m_MotionVectors: 1
  57. m_LightProbeUsage: 1
  58. m_ReflectionProbeUsage: 1
  59. m_RenderingLayerMask: 4294967295
  60. m_RendererPriority: 0
  61. m_Materials:
  62. - {fileID: 10303, guid: 0000000000000000f000000000000000, type: 0}
  63. - {fileID: 10303, guid: 0000000000000000f000000000000000, type: 0}
  64. m_StaticBatchInfo:
  65. firstSubMesh: 0
  66. subMeshCount: 0
  67. m_StaticBatchRoot: {fileID: 0}
  68. m_ProbeAnchor: {fileID: 0}
  69. m_LightProbeVolumeOverride: {fileID: 0}
  70. m_ScaleInLightmap: 1
  71. m_PreserveUVs: 0
  72. m_IgnoreNormalsForChartDetection: 0
  73. m_ImportantGI: 0
  74. m_StitchLightmapSeams: 0
  75. m_SelectedEditorRenderState: 3
  76. m_MinimumChartSize: 4
  77. m_AutoUVMaxDistance: 0.5
  78. m_AutoUVMaxAngle: 89
  79. m_LightmapParameters: {fileID: 0}
  80. m_SortingLayerID: 0
  81. m_SortingLayer: 0
  82. m_SortingOrder: 0
  83. --- !u!54 &5443252
  84. Rigidbody:
  85. m_ObjectHideFlags: 0
  86. m_CorrespondingSourceObject: {fileID: 0}
  87. m_PrefabInstance: {fileID: 0}
  88. m_PrefabAsset: {fileID: 0}
  89. m_GameObject: {fileID: 121866}
  90. serializedVersion: 2
  91. m_Mass: 1
  92. m_Drag: 0
  93. m_AngularDrag: 0.05
  94. m_UseGravity: 1
  95. m_IsKinematic: 0
  96. m_Interpolate: 0
  97. m_Constraints: 0
  98. m_CollisionDetection: 0
  99. --- !u!64 &6495162
  100. MeshCollider:
  101. m_ObjectHideFlags: 0
  102. m_CorrespondingSourceObject: {fileID: 0}
  103. m_PrefabInstance: {fileID: 0}
  104. m_PrefabAsset: {fileID: 0}
  105. m_GameObject: {fileID: 121866}
  106. m_Material: {fileID: 0}
  107. m_IsTrigger: 0
  108. m_Enabled: 1
  109. serializedVersion: 3
  110. m_Convex: 1
  111. m_CookingOptions: 14
  112. m_Mesh: {fileID: 4300010, guid: 161c5a68573327a4c977fbdd81bf321b, type: 3}
  113. --- !u!1 &126636
  114. GameObject:
  115. m_ObjectHideFlags: 0
  116. m_CorrespondingSourceObject: {fileID: 0}
  117. m_PrefabInstance: {fileID: 0}
  118. m_PrefabAsset: {fileID: 0}
  119. serializedVersion: 6
  120. m_Component:
  121. - component: {fileID: 400062}
  122. - component: {fileID: 3351654}
  123. - component: {fileID: 2318328}
  124. - component: {fileID: 5479846}
  125. - component: {fileID: 6436832}
  126. m_Layer: 0
  127. m_Name: vase_cell
  128. m_TagString: Untagged
  129. m_Icon: {fileID: 0}
  130. m_NavMeshLayer: 0
  131. m_StaticEditorFlags: 0
  132. m_IsActive: 1
  133. --- !u!4 &400062
  134. Transform:
  135. m_ObjectHideFlags: 0
  136. m_CorrespondingSourceObject: {fileID: 0}
  137. m_PrefabInstance: {fileID: 0}
  138. m_PrefabAsset: {fileID: 0}
  139. m_GameObject: {fileID: 126636}
  140. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  141. m_LocalPosition: {x: -0.14213717, y: 0.11362643, z: -0.17445314}
  142. m_LocalScale: {x: 1, y: 1, z: 1}
  143. m_Children: []
  144. m_Father: {fileID: 430746}
  145. m_RootOrder: 0
  146. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  147. --- !u!33 &3351654
  148. MeshFilter:
  149. m_ObjectHideFlags: 0
  150. m_CorrespondingSourceObject: {fileID: 0}
  151. m_PrefabInstance: {fileID: 0}
  152. m_PrefabAsset: {fileID: 0}
  153. m_GameObject: {fileID: 126636}
  154. m_Mesh: {fileID: 4300016, guid: 161c5a68573327a4c977fbdd81bf321b, type: 3}
  155. --- !u!23 &2318328
  156. MeshRenderer:
  157. m_ObjectHideFlags: 0
  158. m_CorrespondingSourceObject: {fileID: 0}
  159. m_PrefabInstance: {fileID: 0}
  160. m_PrefabAsset: {fileID: 0}
  161. m_GameObject: {fileID: 126636}
  162. m_Enabled: 1
  163. m_CastShadows: 1
  164. m_ReceiveShadows: 1
  165. m_DynamicOccludee: 1
  166. m_MotionVectors: 1
  167. m_LightProbeUsage: 1
  168. m_ReflectionProbeUsage: 1
  169. m_RenderingLayerMask: 4294967295
  170. m_RendererPriority: 0
  171. m_Materials:
  172. - {fileID: 10303, guid: 0000000000000000f000000000000000, type: 0}
  173. - {fileID: 10303, guid: 0000000000000000f000000000000000, type: 0}
  174. m_StaticBatchInfo:
  175. firstSubMesh: 0
  176. subMeshCount: 0
  177. m_StaticBatchRoot: {fileID: 0}
  178. m_ProbeAnchor: {fileID: 0}
  179. m_LightProbeVolumeOverride: {fileID: 0}
  180. m_ScaleInLightmap: 1
  181. m_PreserveUVs: 0
  182. m_IgnoreNormalsForChartDetection: 0
  183. m_ImportantGI: 0
  184. m_StitchLightmapSeams: 0
  185. m_SelectedEditorRenderState: 3
  186. m_MinimumChartSize: 4
  187. m_AutoUVMaxDistance: 0.5
  188. m_AutoUVMaxAngle: 89
  189. m_LightmapParameters: {fileID: 0}
  190. m_SortingLayerID: 0
  191. m_SortingLayer: 0
  192. m_SortingOrder: 0
  193. --- !u!54 &5479846
  194. Rigidbody:
  195. m_ObjectHideFlags: 0
  196. m_CorrespondingSourceObject: {fileID: 0}
  197. m_PrefabInstance: {fileID: 0}
  198. m_PrefabAsset: {fileID: 0}
  199. m_GameObject: {fileID: 126636}
  200. serializedVersion: 2
  201. m_Mass: 1
  202. m_Drag: 0
  203. m_AngularDrag: 0.05
  204. m_UseGravity: 1
  205. m_IsKinematic: 0
  206. m_Interpolate: 0
  207. m_Constraints: 0
  208. m_CollisionDetection: 0
  209. --- !u!64 &6436832
  210. MeshCollider:
  211. m_ObjectHideFlags: 0
  212. m_CorrespondingSourceObject: {fileID: 0}
  213. m_PrefabInstance: {fileID: 0}
  214. m_PrefabAsset: {fileID: 0}
  215. m_GameObject: {fileID: 126636}
  216. m_Material: {fileID: 0}
  217. m_IsTrigger: 0
  218. m_Enabled: 1
  219. serializedVersion: 3
  220. m_Convex: 1
  221. m_CookingOptions: 14
  222. m_Mesh: {fileID: 4300016, guid: 161c5a68573327a4c977fbdd81bf321b, type: 3}
  223. --- !u!1 &170534
  224. GameObject:
  225. m_ObjectHideFlags: 0
  226. m_CorrespondingSourceObject: {fileID: 0}
  227. m_PrefabInstance: {fileID: 0}
  228. m_PrefabAsset: {fileID: 0}
  229. serializedVersion: 6
  230. m_Component:
  231. - component: {fileID: 438742}
  232. - component: {fileID: 3307114}
  233. - component: {fileID: 2312640}
  234. - component: {fileID: 5478730}
  235. - component: {fileID: 6466940}
  236. m_Layer: 0
  237. m_Name: vase_cell.004
  238. m_TagString: Untagged
  239. m_Icon: {fileID: 0}
  240. m_NavMeshLayer: 0
  241. m_StaticEditorFlags: 0
  242. m_IsActive: 1
  243. --- !u!4 &438742
  244. Transform:
  245. m_ObjectHideFlags: 0
  246. m_CorrespondingSourceObject: {fileID: 0}
  247. m_PrefabInstance: {fileID: 0}
  248. m_PrefabAsset: {fileID: 0}
  249. m_GameObject: {fileID: 170534}
  250. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  251. m_LocalPosition: {x: 0.2709401, y: 0.33274284, z: -0.1239499}
  252. m_LocalScale: {x: 1, y: 1, z: 1}
  253. m_Children: []
  254. m_Father: {fileID: 430746}
  255. m_RootOrder: 4
  256. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  257. --- !u!33 &3307114
  258. MeshFilter:
  259. m_ObjectHideFlags: 0
  260. m_CorrespondingSourceObject: {fileID: 0}
  261. m_PrefabInstance: {fileID: 0}
  262. m_PrefabAsset: {fileID: 0}
  263. m_GameObject: {fileID: 170534}
  264. m_Mesh: {fileID: 4300008, guid: 161c5a68573327a4c977fbdd81bf321b, type: 3}
  265. --- !u!23 &2312640
  266. MeshRenderer:
  267. m_ObjectHideFlags: 0
  268. m_CorrespondingSourceObject: {fileID: 0}
  269. m_PrefabInstance: {fileID: 0}
  270. m_PrefabAsset: {fileID: 0}
  271. m_GameObject: {fileID: 170534}
  272. m_Enabled: 1
  273. m_CastShadows: 1
  274. m_ReceiveShadows: 1
  275. m_DynamicOccludee: 1
  276. m_MotionVectors: 1
  277. m_LightProbeUsage: 1
  278. m_ReflectionProbeUsage: 1
  279. m_RenderingLayerMask: 4294967295
  280. m_RendererPriority: 0
  281. m_Materials:
  282. - {fileID: 10303, guid: 0000000000000000f000000000000000, type: 0}
  283. - {fileID: 10303, guid: 0000000000000000f000000000000000, type: 0}
  284. m_StaticBatchInfo:
  285. firstSubMesh: 0
  286. subMeshCount: 0
  287. m_StaticBatchRoot: {fileID: 0}
  288. m_ProbeAnchor: {fileID: 0}
  289. m_LightProbeVolumeOverride: {fileID: 0}
  290. m_ScaleInLightmap: 1
  291. m_PreserveUVs: 0
  292. m_IgnoreNormalsForChartDetection: 0
  293. m_ImportantGI: 0
  294. m_StitchLightmapSeams: 0
  295. m_SelectedEditorRenderState: 3
  296. m_MinimumChartSize: 4
  297. m_AutoUVMaxDistance: 0.5
  298. m_AutoUVMaxAngle: 89
  299. m_LightmapParameters: {fileID: 0}
  300. m_SortingLayerID: 0
  301. m_SortingLayer: 0
  302. m_SortingOrder: 0
  303. --- !u!54 &5478730
  304. Rigidbody:
  305. m_ObjectHideFlags: 0
  306. m_CorrespondingSourceObject: {fileID: 0}
  307. m_PrefabInstance: {fileID: 0}
  308. m_PrefabAsset: {fileID: 0}
  309. m_GameObject: {fileID: 170534}
  310. serializedVersion: 2
  311. m_Mass: 1
  312. m_Drag: 0
  313. m_AngularDrag: 0.05
  314. m_UseGravity: 1
  315. m_IsKinematic: 0
  316. m_Interpolate: 0
  317. m_Constraints: 0
  318. m_CollisionDetection: 0
  319. --- !u!64 &6466940
  320. MeshCollider:
  321. m_ObjectHideFlags: 0
  322. m_CorrespondingSourceObject: {fileID: 0}
  323. m_PrefabInstance: {fileID: 0}
  324. m_PrefabAsset: {fileID: 0}
  325. m_GameObject: {fileID: 170534}
  326. m_Material: {fileID: 0}
  327. m_IsTrigger: 0
  328. m_Enabled: 1
  329. serializedVersion: 3
  330. m_Convex: 1
  331. m_CookingOptions: 14
  332. m_Mesh: {fileID: 4300008, guid: 161c5a68573327a4c977fbdd81bf321b, type: 3}
  333. --- !u!1 &172248
  334. GameObject:
  335. m_ObjectHideFlags: 0
  336. m_CorrespondingSourceObject: {fileID: 0}
  337. m_PrefabInstance: {fileID: 0}
  338. m_PrefabAsset: {fileID: 0}
  339. serializedVersion: 6
  340. m_Component:
  341. - component: {fileID: 496872}
  342. - component: {fileID: 3373446}
  343. - component: {fileID: 2345134}
  344. - component: {fileID: 5493398}
  345. - component: {fileID: 6420978}
  346. m_Layer: 0
  347. m_Name: vase_cell.005
  348. m_TagString: Untagged
  349. m_Icon: {fileID: 0}
  350. m_NavMeshLayer: 0
  351. m_StaticEditorFlags: 0
  352. m_IsActive: 1
  353. --- !u!4 &496872
  354. Transform:
  355. m_ObjectHideFlags: 0
  356. m_CorrespondingSourceObject: {fileID: 0}
  357. m_PrefabInstance: {fileID: 0}
  358. m_PrefabAsset: {fileID: 0}
  359. m_GameObject: {fileID: 172248}
  360. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  361. m_LocalPosition: {x: 0.22781904, y: 0.13072196, z: -0.11130325}
  362. m_LocalScale: {x: 1, y: 1, z: 1}
  363. m_Children: []
  364. m_Father: {fileID: 430746}
  365. m_RootOrder: 5
  366. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  367. --- !u!33 &3373446
  368. MeshFilter:
  369. m_ObjectHideFlags: 0
  370. m_CorrespondingSourceObject: {fileID: 0}
  371. m_PrefabInstance: {fileID: 0}
  372. m_PrefabAsset: {fileID: 0}
  373. m_GameObject: {fileID: 172248}
  374. m_Mesh: {fileID: 4300006, guid: 161c5a68573327a4c977fbdd81bf321b, type: 3}
  375. --- !u!23 &2345134
  376. MeshRenderer:
  377. m_ObjectHideFlags: 0
  378. m_CorrespondingSourceObject: {fileID: 0}
  379. m_PrefabInstance: {fileID: 0}
  380. m_PrefabAsset: {fileID: 0}
  381. m_GameObject: {fileID: 172248}
  382. m_Enabled: 1
  383. m_CastShadows: 1
  384. m_ReceiveShadows: 1
  385. m_DynamicOccludee: 1
  386. m_MotionVectors: 1
  387. m_LightProbeUsage: 1
  388. m_ReflectionProbeUsage: 1
  389. m_RenderingLayerMask: 4294967295
  390. m_RendererPriority: 0
  391. m_Materials:
  392. - {fileID: 10303, guid: 0000000000000000f000000000000000, type: 0}
  393. - {fileID: 10303, guid: 0000000000000000f000000000000000, type: 0}
  394. m_StaticBatchInfo:
  395. firstSubMesh: 0
  396. subMeshCount: 0
  397. m_StaticBatchRoot: {fileID: 0}
  398. m_ProbeAnchor: {fileID: 0}
  399. m_LightProbeVolumeOverride: {fileID: 0}
  400. m_ScaleInLightmap: 1
  401. m_PreserveUVs: 0
  402. m_IgnoreNormalsForChartDetection: 0
  403. m_ImportantGI: 0
  404. m_StitchLightmapSeams: 0
  405. m_SelectedEditorRenderState: 3
  406. m_MinimumChartSize: 4
  407. m_AutoUVMaxDistance: 0.5
  408. m_AutoUVMaxAngle: 89
  409. m_LightmapParameters: {fileID: 0}
  410. m_SortingLayerID: 0
  411. m_SortingLayer: 0
  412. m_SortingOrder: 0
  413. --- !u!54 &5493398
  414. Rigidbody:
  415. m_ObjectHideFlags: 0
  416. m_CorrespondingSourceObject: {fileID: 0}
  417. m_PrefabInstance: {fileID: 0}
  418. m_PrefabAsset: {fileID: 0}
  419. m_GameObject: {fileID: 172248}
  420. serializedVersion: 2
  421. m_Mass: 1
  422. m_Drag: 0
  423. m_AngularDrag: 0.05
  424. m_UseGravity: 1
  425. m_IsKinematic: 0
  426. m_Interpolate: 0
  427. m_Constraints: 0
  428. m_CollisionDetection: 0
  429. --- !u!64 &6420978
  430. MeshCollider:
  431. m_ObjectHideFlags: 0
  432. m_CorrespondingSourceObject: {fileID: 0}
  433. m_PrefabInstance: {fileID: 0}
  434. m_PrefabAsset: {fileID: 0}
  435. m_GameObject: {fileID: 172248}
  436. m_Material: {fileID: 0}
  437. m_IsTrigger: 0
  438. m_Enabled: 1
  439. serializedVersion: 3
  440. m_Convex: 1
  441. m_CookingOptions: 14
  442. m_Mesh: {fileID: 4300006, guid: 161c5a68573327a4c977fbdd81bf321b, type: 3}
  443. --- !u!1 &181142
  444. GameObject:
  445. m_ObjectHideFlags: 0
  446. m_CorrespondingSourceObject: {fileID: 0}
  447. m_PrefabInstance: {fileID: 0}
  448. m_PrefabAsset: {fileID: 0}
  449. serializedVersion: 6
  450. m_Component:
  451. - component: {fileID: 416530}
  452. - component: {fileID: 3307460}
  453. - component: {fileID: 2373092}
  454. - component: {fileID: 5442556}
  455. - component: {fileID: 6413274}
  456. m_Layer: 0
  457. m_Name: vase_cell.001
  458. m_TagString: Untagged
  459. m_Icon: {fileID: 0}
  460. m_NavMeshLayer: 0
  461. m_StaticEditorFlags: 0
  462. m_IsActive: 1
  463. --- !u!4 &416530
  464. Transform:
  465. m_ObjectHideFlags: 0
  466. m_CorrespondingSourceObject: {fileID: 0}
  467. m_PrefabInstance: {fileID: 0}
  468. m_PrefabAsset: {fileID: 0}
  469. m_GameObject: {fileID: 181142}
  470. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  471. m_LocalPosition: {x: 0.118591666, y: 0.35442805, z: 0.2571683}
  472. m_LocalScale: {x: 1, y: 1, z: 1}
  473. m_Children: []
  474. m_Father: {fileID: 430746}
  475. m_RootOrder: 1
  476. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  477. --- !u!33 &3307460
  478. MeshFilter:
  479. m_ObjectHideFlags: 0
  480. m_CorrespondingSourceObject: {fileID: 0}
  481. m_PrefabInstance: {fileID: 0}
  482. m_PrefabAsset: {fileID: 0}
  483. m_GameObject: {fileID: 181142}
  484. m_Mesh: {fileID: 4300014, guid: 161c5a68573327a4c977fbdd81bf321b, type: 3}
  485. --- !u!23 &2373092
  486. MeshRenderer:
  487. m_ObjectHideFlags: 0
  488. m_CorrespondingSourceObject: {fileID: 0}
  489. m_PrefabInstance: {fileID: 0}
  490. m_PrefabAsset: {fileID: 0}
  491. m_GameObject: {fileID: 181142}
  492. m_Enabled: 1
  493. m_CastShadows: 1
  494. m_ReceiveShadows: 1
  495. m_DynamicOccludee: 1
  496. m_MotionVectors: 1
  497. m_LightProbeUsage: 1
  498. m_ReflectionProbeUsage: 1
  499. m_RenderingLayerMask: 4294967295
  500. m_RendererPriority: 0
  501. m_Materials:
  502. - {fileID: 10303, guid: 0000000000000000f000000000000000, type: 0}
  503. - {fileID: 10303, guid: 0000000000000000f000000000000000, type: 0}
  504. m_StaticBatchInfo:
  505. firstSubMesh: 0
  506. subMeshCount: 0
  507. m_StaticBatchRoot: {fileID: 0}
  508. m_ProbeAnchor: {fileID: 0}
  509. m_LightProbeVolumeOverride: {fileID: 0}
  510. m_ScaleInLightmap: 1
  511. m_PreserveUVs: 0
  512. m_IgnoreNormalsForChartDetection: 0
  513. m_ImportantGI: 0
  514. m_StitchLightmapSeams: 0
  515. m_SelectedEditorRenderState: 3
  516. m_MinimumChartSize: 4
  517. m_AutoUVMaxDistance: 0.5
  518. m_AutoUVMaxAngle: 89
  519. m_LightmapParameters: {fileID: 0}
  520. m_SortingLayerID: 0
  521. m_SortingLayer: 0
  522. m_SortingOrder: 0
  523. --- !u!54 &5442556
  524. Rigidbody:
  525. m_ObjectHideFlags: 0
  526. m_CorrespondingSourceObject: {fileID: 0}
  527. m_PrefabInstance: {fileID: 0}
  528. m_PrefabAsset: {fileID: 0}
  529. m_GameObject: {fileID: 181142}
  530. serializedVersion: 2
  531. m_Mass: 1
  532. m_Drag: 0
  533. m_AngularDrag: 0.05
  534. m_UseGravity: 1
  535. m_IsKinematic: 0
  536. m_Interpolate: 0
  537. m_Constraints: 0
  538. m_CollisionDetection: 0
  539. --- !u!64 &6413274
  540. MeshCollider:
  541. m_ObjectHideFlags: 0
  542. m_CorrespondingSourceObject: {fileID: 0}
  543. m_PrefabInstance: {fileID: 0}
  544. m_PrefabAsset: {fileID: 0}
  545. m_GameObject: {fileID: 181142}
  546. m_Material: {fileID: 0}
  547. m_IsTrigger: 0
  548. m_Enabled: 1
  549. serializedVersion: 3
  550. m_Convex: 1
  551. m_CookingOptions: 14
  552. m_Mesh: {fileID: 4300014, guid: 161c5a68573327a4c977fbdd81bf321b, type: 3}
  553. --- !u!1 &183806
  554. GameObject:
  555. m_ObjectHideFlags: 0
  556. m_CorrespondingSourceObject: {fileID: 0}
  557. m_PrefabInstance: {fileID: 0}
  558. m_PrefabAsset: {fileID: 0}
  559. serializedVersion: 6
  560. m_Component:
  561. - component: {fileID: 487468}
  562. - component: {fileID: 3398154}
  563. - component: {fileID: 2382560}
  564. - component: {fileID: 5478226}
  565. - component: {fileID: 6409978}
  566. m_Layer: 0
  567. m_Name: vase_cell.002
  568. m_TagString: Untagged
  569. m_Icon: {fileID: 0}
  570. m_NavMeshLayer: 0
  571. m_StaticEditorFlags: 0
  572. m_IsActive: 1
  573. --- !u!4 &487468
  574. Transform:
  575. m_ObjectHideFlags: 0
  576. m_CorrespondingSourceObject: {fileID: 0}
  577. m_PrefabInstance: {fileID: 0}
  578. m_PrefabAsset: {fileID: 0}
  579. m_GameObject: {fileID: 183806}
  580. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  581. m_LocalPosition: {x: 0.20757325, y: 0.18256164, z: 0.19893588}
  582. m_LocalScale: {x: 1, y: 1, z: 1}
  583. m_Children: []
  584. m_Father: {fileID: 430746}
  585. m_RootOrder: 2
  586. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  587. --- !u!33 &3398154
  588. MeshFilter:
  589. m_ObjectHideFlags: 0
  590. m_CorrespondingSourceObject: {fileID: 0}
  591. m_PrefabInstance: {fileID: 0}
  592. m_PrefabAsset: {fileID: 0}
  593. m_GameObject: {fileID: 183806}
  594. m_Mesh: {fileID: 4300012, guid: 161c5a68573327a4c977fbdd81bf321b, type: 3}
  595. --- !u!23 &2382560
  596. MeshRenderer:
  597. m_ObjectHideFlags: 0
  598. m_CorrespondingSourceObject: {fileID: 0}
  599. m_PrefabInstance: {fileID: 0}
  600. m_PrefabAsset: {fileID: 0}
  601. m_GameObject: {fileID: 183806}
  602. m_Enabled: 1
  603. m_CastShadows: 1
  604. m_ReceiveShadows: 1
  605. m_DynamicOccludee: 1
  606. m_MotionVectors: 1
  607. m_LightProbeUsage: 1
  608. m_ReflectionProbeUsage: 1
  609. m_RenderingLayerMask: 4294967295
  610. m_RendererPriority: 0
  611. m_Materials:
  612. - {fileID: 10303, guid: 0000000000000000f000000000000000, type: 0}
  613. - {fileID: 10303, guid: 0000000000000000f000000000000000, type: 0}
  614. m_StaticBatchInfo:
  615. firstSubMesh: 0
  616. subMeshCount: 0
  617. m_StaticBatchRoot: {fileID: 0}
  618. m_ProbeAnchor: {fileID: 0}
  619. m_LightProbeVolumeOverride: {fileID: 0}
  620. m_ScaleInLightmap: 1
  621. m_PreserveUVs: 0
  622. m_IgnoreNormalsForChartDetection: 0
  623. m_ImportantGI: 0
  624. m_StitchLightmapSeams: 0
  625. m_SelectedEditorRenderState: 3
  626. m_MinimumChartSize: 4
  627. m_AutoUVMaxDistance: 0.5
  628. m_AutoUVMaxAngle: 89
  629. m_LightmapParameters: {fileID: 0}
  630. m_SortingLayerID: 0
  631. m_SortingLayer: 0
  632. m_SortingOrder: 0
  633. --- !u!54 &5478226
  634. Rigidbody:
  635. m_ObjectHideFlags: 0
  636. m_CorrespondingSourceObject: {fileID: 0}
  637. m_PrefabInstance: {fileID: 0}
  638. m_PrefabAsset: {fileID: 0}
  639. m_GameObject: {fileID: 183806}
  640. serializedVersion: 2
  641. m_Mass: 1
  642. m_Drag: 0
  643. m_AngularDrag: 0.05
  644. m_UseGravity: 1
  645. m_IsKinematic: 0
  646. m_Interpolate: 0
  647. m_Constraints: 0
  648. m_CollisionDetection: 0
  649. --- !u!64 &6409978
  650. MeshCollider:
  651. m_ObjectHideFlags: 0
  652. m_CorrespondingSourceObject: {fileID: 0}
  653. m_PrefabInstance: {fileID: 0}
  654. m_PrefabAsset: {fileID: 0}
  655. m_GameObject: {fileID: 183806}
  656. m_Material: {fileID: 0}
  657. m_IsTrigger: 0
  658. m_Enabled: 1
  659. serializedVersion: 3
  660. m_Convex: 1
  661. m_CookingOptions: 14
  662. m_Mesh: {fileID: 4300012, guid: 161c5a68573327a4c977fbdd81bf321b, type: 3}
  663. --- !u!1 &193444
  664. GameObject:
  665. m_ObjectHideFlags: 0
  666. m_CorrespondingSourceObject: {fileID: 0}
  667. m_PrefabInstance: {fileID: 0}
  668. m_PrefabAsset: {fileID: 0}
  669. serializedVersion: 6
  670. m_Component:
  671. - component: {fileID: 430746}
  672. - component: {fileID: 8211182}
  673. m_Layer: 0
  674. m_Name: vase.004 parts
  675. m_TagString: Untagged
  676. m_Icon: {fileID: 0}
  677. m_NavMeshLayer: 0
  678. m_StaticEditorFlags: 0
  679. m_IsActive: 1
  680. --- !u!4 &430746
  681. Transform:
  682. m_ObjectHideFlags: 0
  683. m_CorrespondingSourceObject: {fileID: 0}
  684. m_PrefabInstance: {fileID: 0}
  685. m_PrefabAsset: {fileID: 0}
  686. m_GameObject: {fileID: 193444}
  687. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  688. m_LocalPosition: {x: 0, y: 0, z: 0}
  689. m_LocalScale: {x: 1, y: 1, z: 1}
  690. m_Children:
  691. - {fileID: 400062}
  692. - {fileID: 416530}
  693. - {fileID: 487468}
  694. - {fileID: 478848}
  695. - {fileID: 438742}
  696. - {fileID: 496872}
  697. - {fileID: 446256}
  698. - {fileID: 487018}
  699. m_Father: {fileID: 0}
  700. m_RootOrder: 0
  701. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  702. --- !u!82 &8211182
  703. AudioSource:
  704. m_ObjectHideFlags: 0
  705. m_CorrespondingSourceObject: {fileID: 0}
  706. m_PrefabInstance: {fileID: 0}
  707. m_PrefabAsset: {fileID: 0}
  708. m_GameObject: {fileID: 193444}
  709. m_Enabled: 1
  710. serializedVersion: 4
  711. OutputAudioMixerGroup: {fileID: 0}
  712. m_audioClip: {fileID: 8300000, guid: 6cab1d02da9bc9f498186a1a11d7b777, type: 3}
  713. m_PlayOnAwake: 1
  714. m_Volume: 1
  715. m_Pitch: 1.5
  716. Loop: 0
  717. Mute: 0
  718. Spatialize: 0
  719. SpatializePostEffects: 0
  720. Priority: 128
  721. DopplerLevel: 1
  722. MinDistance: 1
  723. MaxDistance: 500
  724. Pan2D: 0
  725. rolloffMode: 0
  726. BypassEffects: 0
  727. BypassListenerEffects: 0
  728. BypassReverbZones: 0
  729. rolloffCustomCurve:
  730. serializedVersion: 2
  731. m_Curve:
  732. - serializedVersion: 3
  733. time: 0
  734. value: 1
  735. inSlope: 0
  736. outSlope: 0
  737. tangentMode: 0
  738. weightedMode: 0
  739. inWeight: 0.33333334
  740. outWeight: 0.33333334
  741. - serializedVersion: 3
  742. time: 1
  743. value: 0
  744. inSlope: 0
  745. outSlope: 0
  746. tangentMode: 0
  747. weightedMode: 0
  748. inWeight: 0.33333334
  749. outWeight: 0.33333334
  750. m_PreInfinity: 2
  751. m_PostInfinity: 2
  752. m_RotationOrder: 4
  753. panLevelCustomCurve:
  754. serializedVersion: 2
  755. m_Curve:
  756. - serializedVersion: 3
  757. time: 0
  758. value: 0
  759. inSlope: 0
  760. outSlope: 0
  761. tangentMode: 0
  762. weightedMode: 0
  763. inWeight: 0.33333334
  764. outWeight: 0.33333334
  765. m_PreInfinity: 2
  766. m_PostInfinity: 2
  767. m_RotationOrder: 4
  768. spreadCustomCurve:
  769. serializedVersion: 2
  770. m_Curve:
  771. - serializedVersion: 3
  772. time: 0
  773. value: 0
  774. inSlope: 0
  775. outSlope: 0
  776. tangentMode: 0
  777. weightedMode: 0
  778. inWeight: 0.33333334
  779. outWeight: 0.33333334
  780. m_PreInfinity: 2
  781. m_PostInfinity: 2
  782. m_RotationOrder: 4
  783. reverbZoneMixCustomCurve:
  784. serializedVersion: 2
  785. m_Curve:
  786. - serializedVersion: 3
  787. time: 0
  788. value: 1
  789. inSlope: 0
  790. outSlope: 0
  791. tangentMode: 0
  792. weightedMode: 0
  793. inWeight: 0.33333334
  794. outWeight: 0.33333334
  795. m_PreInfinity: 2
  796. m_PostInfinity: 2
  797. m_RotationOrder: 4
  798. --- !u!1 &196108
  799. GameObject:
  800. m_ObjectHideFlags: 0
  801. m_CorrespondingSourceObject: {fileID: 0}
  802. m_PrefabInstance: {fileID: 0}
  803. m_PrefabAsset: {fileID: 0}
  804. serializedVersion: 6
  805. m_Component:
  806. - component: {fileID: 446256}
  807. - component: {fileID: 3339158}
  808. - component: {fileID: 2313386}
  809. - component: {fileID: 5459724}
  810. - component: {fileID: 6422488}
  811. m_Layer: 0
  812. m_Name: vase_cell.006
  813. m_TagString: Untagged
  814. m_Icon: {fileID: 0}
  815. m_NavMeshLayer: 0
  816. m_StaticEditorFlags: 0
  817. m_IsActive: 1
  818. --- !u!4 &446256
  819. Transform:
  820. m_ObjectHideFlags: 0
  821. m_CorrespondingSourceObject: {fileID: 0}
  822. m_PrefabInstance: {fileID: 0}
  823. m_PrefabAsset: {fileID: 0}
  824. m_GameObject: {fileID: 196108}
  825. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  826. m_LocalPosition: {x: -0.13974379, y: 0.15494996, z: 0.23314372}
  827. m_LocalScale: {x: 1, y: 1, z: 1}
  828. m_Children: []
  829. m_Father: {fileID: 430746}
  830. m_RootOrder: 6
  831. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  832. --- !u!33 &3339158
  833. MeshFilter:
  834. m_ObjectHideFlags: 0
  835. m_CorrespondingSourceObject: {fileID: 0}
  836. m_PrefabInstance: {fileID: 0}
  837. m_PrefabAsset: {fileID: 0}
  838. m_GameObject: {fileID: 196108}
  839. m_Mesh: {fileID: 4300004, guid: 161c5a68573327a4c977fbdd81bf321b, type: 3}
  840. --- !u!23 &2313386
  841. MeshRenderer:
  842. m_ObjectHideFlags: 0
  843. m_CorrespondingSourceObject: {fileID: 0}
  844. m_PrefabInstance: {fileID: 0}
  845. m_PrefabAsset: {fileID: 0}
  846. m_GameObject: {fileID: 196108}
  847. m_Enabled: 1
  848. m_CastShadows: 1
  849. m_ReceiveShadows: 1
  850. m_DynamicOccludee: 1
  851. m_MotionVectors: 1
  852. m_LightProbeUsage: 1
  853. m_ReflectionProbeUsage: 1
  854. m_RenderingLayerMask: 4294967295
  855. m_RendererPriority: 0
  856. m_Materials:
  857. - {fileID: 10303, guid: 0000000000000000f000000000000000, type: 0}
  858. - {fileID: 10303, guid: 0000000000000000f000000000000000, type: 0}
  859. m_StaticBatchInfo:
  860. firstSubMesh: 0
  861. subMeshCount: 0
  862. m_StaticBatchRoot: {fileID: 0}
  863. m_ProbeAnchor: {fileID: 0}
  864. m_LightProbeVolumeOverride: {fileID: 0}
  865. m_ScaleInLightmap: 1
  866. m_PreserveUVs: 0
  867. m_IgnoreNormalsForChartDetection: 0
  868. m_ImportantGI: 0
  869. m_StitchLightmapSeams: 0
  870. m_SelectedEditorRenderState: 3
  871. m_MinimumChartSize: 4
  872. m_AutoUVMaxDistance: 0.5
  873. m_AutoUVMaxAngle: 89
  874. m_LightmapParameters: {fileID: 0}
  875. m_SortingLayerID: 0
  876. m_SortingLayer: 0
  877. m_SortingOrder: 0
  878. --- !u!54 &5459724
  879. Rigidbody:
  880. m_ObjectHideFlags: 0
  881. m_CorrespondingSourceObject: {fileID: 0}
  882. m_PrefabInstance: {fileID: 0}
  883. m_PrefabAsset: {fileID: 0}
  884. m_GameObject: {fileID: 196108}
  885. serializedVersion: 2
  886. m_Mass: 1
  887. m_Drag: 0
  888. m_AngularDrag: 0.05
  889. m_UseGravity: 1
  890. m_IsKinematic: 0
  891. m_Interpolate: 0
  892. m_Constraints: 0
  893. m_CollisionDetection: 0
  894. --- !u!64 &6422488
  895. MeshCollider:
  896. m_ObjectHideFlags: 0
  897. m_CorrespondingSourceObject: {fileID: 0}
  898. m_PrefabInstance: {fileID: 0}
  899. m_PrefabAsset: {fileID: 0}
  900. m_GameObject: {fileID: 196108}
  901. m_Material: {fileID: 0}
  902. m_IsTrigger: 0
  903. m_Enabled: 1
  904. serializedVersion: 3
  905. m_Convex: 1
  906. m_CookingOptions: 14
  907. m_Mesh: {fileID: 4300004, guid: 161c5a68573327a4c977fbdd81bf321b, type: 3}
  908. --- !u!1 &198376
  909. GameObject:
  910. m_ObjectHideFlags: 0
  911. m_CorrespondingSourceObject: {fileID: 0}
  912. m_PrefabInstance: {fileID: 0}
  913. m_PrefabAsset: {fileID: 0}
  914. serializedVersion: 6
  915. m_Component:
  916. - component: {fileID: 487018}
  917. - component: {fileID: 3376960}
  918. - component: {fileID: 2308356}
  919. - component: {fileID: 5483512}
  920. - component: {fileID: 6484754}
  921. m_Layer: 0
  922. m_Name: vase_cell.007
  923. m_TagString: Untagged
  924. m_Icon: {fileID: 0}
  925. m_NavMeshLayer: 0
  926. m_StaticEditorFlags: 0
  927. m_IsActive: 1
  928. --- !u!4 &487018
  929. Transform:
  930. m_ObjectHideFlags: 0
  931. m_CorrespondingSourceObject: {fileID: 0}
  932. m_PrefabInstance: {fileID: 0}
  933. m_PrefabAsset: {fileID: 0}
  934. m_GameObject: {fileID: 198376}
  935. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  936. m_LocalPosition: {x: -0.058614314, y: 0.32106978, z: -0.28329524}
  937. m_LocalScale: {x: 1, y: 1, z: 1}
  938. m_Children: []
  939. m_Father: {fileID: 430746}
  940. m_RootOrder: 7
  941. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  942. --- !u!33 &3376960
  943. MeshFilter:
  944. m_ObjectHideFlags: 0
  945. m_CorrespondingSourceObject: {fileID: 0}
  946. m_PrefabInstance: {fileID: 0}
  947. m_PrefabAsset: {fileID: 0}
  948. m_GameObject: {fileID: 198376}
  949. m_Mesh: {fileID: 4300002, guid: 161c5a68573327a4c977fbdd81bf321b, type: 3}
  950. --- !u!23 &2308356
  951. MeshRenderer:
  952. m_ObjectHideFlags: 0
  953. m_CorrespondingSourceObject: {fileID: 0}
  954. m_PrefabInstance: {fileID: 0}
  955. m_PrefabAsset: {fileID: 0}
  956. m_GameObject: {fileID: 198376}
  957. m_Enabled: 1
  958. m_CastShadows: 1
  959. m_ReceiveShadows: 1
  960. m_DynamicOccludee: 1
  961. m_MotionVectors: 1
  962. m_LightProbeUsage: 1
  963. m_ReflectionProbeUsage: 1
  964. m_RenderingLayerMask: 4294967295
  965. m_RendererPriority: 0
  966. m_Materials:
  967. - {fileID: 10303, guid: 0000000000000000f000000000000000, type: 0}
  968. - {fileID: 10303, guid: 0000000000000000f000000000000000, type: 0}
  969. m_StaticBatchInfo:
  970. firstSubMesh: 0
  971. subMeshCount: 0
  972. m_StaticBatchRoot: {fileID: 0}
  973. m_ProbeAnchor: {fileID: 0}
  974. m_LightProbeVolumeOverride: {fileID: 0}
  975. m_ScaleInLightmap: 1
  976. m_PreserveUVs: 0
  977. m_IgnoreNormalsForChartDetection: 0
  978. m_ImportantGI: 0
  979. m_StitchLightmapSeams: 0
  980. m_SelectedEditorRenderState: 3
  981. m_MinimumChartSize: 4
  982. m_AutoUVMaxDistance: 0.5
  983. m_AutoUVMaxAngle: 89
  984. m_LightmapParameters: {fileID: 0}
  985. m_SortingLayerID: 0
  986. m_SortingLayer: 0
  987. m_SortingOrder: 0
  988. --- !u!54 &5483512
  989. Rigidbody:
  990. m_ObjectHideFlags: 0
  991. m_CorrespondingSourceObject: {fileID: 0}
  992. m_PrefabInstance: {fileID: 0}
  993. m_PrefabAsset: {fileID: 0}
  994. m_GameObject: {fileID: 198376}
  995. serializedVersion: 2
  996. m_Mass: 1
  997. m_Drag: 0
  998. m_AngularDrag: 0.05
  999. m_UseGravity: 1
  1000. m_IsKinematic: 0
  1001. m_Interpolate: 0
  1002. m_Constraints: 0
  1003. m_CollisionDetection: 0
  1004. --- !u!64 &6484754
  1005. MeshCollider:
  1006. m_ObjectHideFlags: 0
  1007. m_CorrespondingSourceObject: {fileID: 0}
  1008. m_PrefabInstance: {fileID: 0}
  1009. m_PrefabAsset: {fileID: 0}
  1010. m_GameObject: {fileID: 198376}
  1011. m_Material: {fileID: 0}
  1012. m_IsTrigger: 0
  1013. m_Enabled: 1
  1014. serializedVersion: 3
  1015. m_Convex: 1
  1016. m_CookingOptions: 14
  1017. m_Mesh: {fileID: 4300002, guid: 161c5a68573327a4c977fbdd81bf321b, type: 3}