AssetBundleTree.cs 26 KB

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  1. using UnityEditor;
  2. using UnityEngine;
  3. using System.Collections.Generic;
  4. using UnityEditor.IMGUI.Controls;
  5. using System.Linq;
  6. using System;
  7. namespace AssetBundleBrowser
  8. {
  9. internal class AssetBundleTree : TreeView
  10. {
  11. AssetBundleManageTab m_Controller;
  12. private bool m_ContextOnItem = false;
  13. List<UnityEngine.Object> m_EmptyObjectList = new List<UnityEngine.Object>();
  14. internal AssetBundleTree(TreeViewState state, AssetBundleManageTab ctrl) : base(state)
  15. {
  16. AssetBundleModel.Model.Rebuild();
  17. m_Controller = ctrl;
  18. showBorder = true;
  19. }
  20. protected override bool CanMultiSelect(TreeViewItem item)
  21. {
  22. return true;
  23. }
  24. protected override bool CanRename(TreeViewItem item)
  25. {
  26. return item.displayName.Length > 0;
  27. }
  28. protected override void RowGUI(RowGUIArgs args)
  29. {
  30. var bundleItem = (args.item as AssetBundleModel.BundleTreeItem);
  31. if (args.item.icon == null)
  32. extraSpaceBeforeIconAndLabel = 16f;
  33. else
  34. extraSpaceBeforeIconAndLabel = 0f;
  35. Color old = GUI.color;
  36. if ((bundleItem.bundle as AssetBundleModel.BundleVariantFolderInfo) != null)
  37. GUI.color = AssetBundleModel.Model.k_LightGrey; //new Color(0.3f, 0.5f, 0.85f);
  38. base.RowGUI(args);
  39. GUI.color = old;
  40. var message = bundleItem.BundleMessage();
  41. if(message.severity != MessageType.None)
  42. {
  43. var size = args.rowRect.height;
  44. var right = args.rowRect.xMax;
  45. Rect messageRect = new Rect(right - size, args.rowRect.yMin, size, size);
  46. GUI.Label(messageRect, new GUIContent(message.icon, message.message ));
  47. }
  48. }
  49. protected override void RenameEnded(RenameEndedArgs args)
  50. {
  51. base.RenameEnded(args);
  52. if (args.newName.Length > 0 && args.newName != args.originalName)
  53. {
  54. args.newName = args.newName.ToLower();
  55. args.acceptedRename = true;
  56. AssetBundleModel.BundleTreeItem renamedItem = FindItem(args.itemID, rootItem) as AssetBundleModel.BundleTreeItem;
  57. args.acceptedRename = AssetBundleModel.Model.HandleBundleRename(renamedItem, args.newName);
  58. ReloadAndSelect(renamedItem.bundle.nameHashCode, false);
  59. }
  60. else
  61. {
  62. args.acceptedRename = false;
  63. }
  64. }
  65. protected override TreeViewItem BuildRoot()
  66. {
  67. AssetBundleModel.Model.Refresh();
  68. var root = AssetBundleModel.Model.CreateBundleTreeView();
  69. return root;
  70. }
  71. protected override void SelectionChanged(IList<int> selectedIds)
  72. {
  73. var selectedBundles = new List<AssetBundleModel.BundleInfo>();
  74. if (selectedIds != null)
  75. {
  76. foreach (var id in selectedIds)
  77. {
  78. var item = FindItem(id, rootItem) as AssetBundleModel.BundleTreeItem;
  79. if(item != null && item.bundle != null)
  80. {
  81. item.bundle.RefreshAssetList();
  82. selectedBundles.Add(item.bundle);
  83. }
  84. }
  85. }
  86. m_Controller.UpdateSelectedBundles(selectedBundles);
  87. }
  88. public override void OnGUI(Rect rect)
  89. {
  90. base.OnGUI(rect);
  91. if(Event.current.type == EventType.MouseDown && Event.current.button == 0 && rect.Contains(Event.current.mousePosition))
  92. {
  93. SetSelection(new int[0], TreeViewSelectionOptions.FireSelectionChanged);
  94. }
  95. }
  96. protected override void ContextClicked()
  97. {
  98. if (m_ContextOnItem)
  99. {
  100. m_ContextOnItem = false;
  101. return;
  102. }
  103. List<AssetBundleModel.BundleTreeItem> selectedNodes = new List<AssetBundleModel.BundleTreeItem>();
  104. GenericMenu menu = new GenericMenu();
  105. if (!AssetBundleModel.Model.DataSource.IsReadOnly ()) {
  106. menu.AddItem(new GUIContent("Add new bundle"), false, CreateNewBundle, selectedNodes);
  107. menu.AddItem(new GUIContent("Add new folder"), false, CreateFolder, selectedNodes);
  108. }
  109. menu.AddItem(new GUIContent("Reload all data"), false, ForceReloadData, selectedNodes);
  110. menu.ShowAsContext();
  111. }
  112. protected override void ContextClickedItem(int id)
  113. {
  114. if (AssetBundleModel.Model.DataSource.IsReadOnly ()) {
  115. return;
  116. }
  117. m_ContextOnItem = true;
  118. List<AssetBundleModel.BundleTreeItem> selectedNodes = new List<AssetBundleModel.BundleTreeItem>();
  119. foreach (var nodeID in GetSelection())
  120. {
  121. selectedNodes.Add(FindItem(nodeID, rootItem) as AssetBundleModel.BundleTreeItem);
  122. }
  123. GenericMenu menu = new GenericMenu();
  124. if(selectedNodes.Count == 1)
  125. {
  126. if ((selectedNodes[0].bundle as AssetBundleModel.BundleFolderConcreteInfo) != null)
  127. {
  128. menu.AddItem(new GUIContent("Add Child/New Bundle"), false, CreateNewBundle, selectedNodes);
  129. menu.AddItem(new GUIContent("Add Child/New Folder"), false, CreateFolder, selectedNodes);
  130. menu.AddItem(new GUIContent("Add Sibling/New Bundle"), false, CreateNewSiblingBundle, selectedNodes);
  131. menu.AddItem(new GUIContent("Add Sibling/New Folder"), false, CreateNewSiblingFolder, selectedNodes);
  132. }
  133. else if( (selectedNodes[0].bundle as AssetBundleModel.BundleVariantFolderInfo) != null)
  134. {
  135. menu.AddItem(new GUIContent("Add Child/New Variant"), false, CreateNewVariant, selectedNodes);
  136. menu.AddItem(new GUIContent("Add Sibling/New Bundle"), false, CreateNewSiblingBundle, selectedNodes);
  137. menu.AddItem(new GUIContent("Add Sibling/New Folder"), false, CreateNewSiblingFolder, selectedNodes);
  138. }
  139. else
  140. {
  141. var variant = selectedNodes[0].bundle as AssetBundleModel.BundleVariantDataInfo;
  142. if (variant == null)
  143. {
  144. menu.AddItem(new GUIContent("Add Sibling/New Bundle"), false, CreateNewSiblingBundle, selectedNodes);
  145. menu.AddItem(new GUIContent("Add Sibling/New Folder"), false, CreateNewSiblingFolder, selectedNodes);
  146. menu.AddItem(new GUIContent("Convert to variant"), false, ConvertToVariant, selectedNodes);
  147. }
  148. else
  149. {
  150. menu.AddItem(new GUIContent("Add Sibling/New Variant"), false, CreateNewSiblingVariant, selectedNodes);
  151. }
  152. }
  153. if(selectedNodes[0].bundle.IsMessageSet(MessageSystem.MessageFlag.AssetsDuplicatedInMultBundles))
  154. menu.AddItem(new GUIContent("Move duplicates to new bundle"), false, DedupeAllBundles, selectedNodes);
  155. menu.AddItem(new GUIContent("Rename"), false, RenameBundle, selectedNodes);
  156. menu.AddItem(new GUIContent("Delete " + selectedNodes[0].displayName), false, DeleteBundles, selectedNodes);
  157. }
  158. else if (selectedNodes.Count > 1)
  159. {
  160. menu.AddItem(new GUIContent("Move duplicates shared by selected"), false, DedupeOverlappedBundles, selectedNodes);
  161. menu.AddItem(new GUIContent("Move duplicates existing in any selected"), false, DedupeAllBundles, selectedNodes);
  162. menu.AddItem(new GUIContent("Delete " + selectedNodes.Count + " selected bundles"), false, DeleteBundles, selectedNodes);
  163. }
  164. menu.ShowAsContext();
  165. }
  166. void ForceReloadData(object context)
  167. {
  168. AssetBundleModel.Model.ForceReloadData(this);
  169. }
  170. void CreateNewSiblingFolder(object context)
  171. {
  172. var selectedNodes = context as List<AssetBundleModel.BundleTreeItem>;
  173. if (selectedNodes != null && selectedNodes.Count > 0)
  174. {
  175. AssetBundleModel.BundleFolderConcreteInfo folder = null;
  176. folder = selectedNodes[0].bundle.parent as AssetBundleModel.BundleFolderConcreteInfo;
  177. CreateFolderUnderParent(folder);
  178. }
  179. else
  180. Debug.LogError("could not add 'sibling' with no bundles selected");
  181. }
  182. void CreateFolder(object context)
  183. {
  184. AssetBundleModel.BundleFolderConcreteInfo folder = null;
  185. var selectedNodes = context as List<AssetBundleModel.BundleTreeItem>;
  186. if (selectedNodes != null && selectedNodes.Count > 0)
  187. {
  188. folder = selectedNodes[0].bundle as AssetBundleModel.BundleFolderConcreteInfo;
  189. }
  190. CreateFolderUnderParent(folder);
  191. }
  192. void CreateFolderUnderParent(AssetBundleModel.BundleFolderConcreteInfo folder)
  193. {
  194. var newBundle = AssetBundleModel.Model.CreateEmptyBundleFolder(folder);
  195. ReloadAndSelect(newBundle.nameHashCode, true);
  196. }
  197. void RenameBundle(object context)
  198. {
  199. var selectedNodes = context as List<AssetBundleModel.BundleTreeItem>;
  200. if (selectedNodes != null && selectedNodes.Count > 0)
  201. {
  202. BeginRename(FindItem(selectedNodes[0].bundle.nameHashCode, rootItem));
  203. }
  204. }
  205. void CreateNewSiblingBundle(object context)
  206. {
  207. var selectedNodes = context as List<AssetBundleModel.BundleTreeItem>;
  208. if (selectedNodes != null && selectedNodes.Count > 0)
  209. {
  210. AssetBundleModel.BundleFolderConcreteInfo folder = null;
  211. folder = selectedNodes[0].bundle.parent as AssetBundleModel.BundleFolderConcreteInfo;
  212. CreateBundleUnderParent(folder);
  213. }
  214. else
  215. Debug.LogError("could not add 'sibling' with no bundles selected");
  216. }
  217. void CreateNewBundle(object context)
  218. {
  219. AssetBundleModel.BundleFolderConcreteInfo folder = null;
  220. var selectedNodes = context as List<AssetBundleModel.BundleTreeItem>;
  221. if (selectedNodes != null && selectedNodes.Count > 0)
  222. {
  223. folder = selectedNodes[0].bundle as AssetBundleModel.BundleFolderConcreteInfo;
  224. }
  225. CreateBundleUnderParent(folder);
  226. }
  227. void CreateBundleUnderParent(AssetBundleModel.BundleFolderInfo folder)
  228. {
  229. var newBundle = AssetBundleModel.Model.CreateEmptyBundle(folder);
  230. ReloadAndSelect(newBundle.nameHashCode, true);
  231. }
  232. void CreateNewSiblingVariant(object context)
  233. {
  234. var selectedNodes = context as List<AssetBundleModel.BundleTreeItem>;
  235. if (selectedNodes != null && selectedNodes.Count > 0)
  236. {
  237. AssetBundleModel.BundleVariantFolderInfo folder = null;
  238. folder = selectedNodes[0].bundle.parent as AssetBundleModel.BundleVariantFolderInfo;
  239. CreateVariantUnderParent(folder);
  240. }
  241. else
  242. Debug.LogError("could not add 'sibling' with no bundles selected");
  243. }
  244. void CreateNewVariant(object context)
  245. {
  246. AssetBundleModel.BundleVariantFolderInfo folder = null;
  247. var selectedNodes = context as List<AssetBundleModel.BundleTreeItem>;
  248. if (selectedNodes != null && selectedNodes.Count == 1)
  249. {
  250. folder = selectedNodes[0].bundle as AssetBundleModel.BundleVariantFolderInfo;
  251. CreateVariantUnderParent(folder);
  252. }
  253. }
  254. void CreateVariantUnderParent(AssetBundleModel.BundleVariantFolderInfo folder)
  255. {
  256. if (folder != null)
  257. {
  258. var newBundle = AssetBundleModel.Model.CreateEmptyVariant(folder);
  259. ReloadAndSelect(newBundle.nameHashCode, true);
  260. }
  261. }
  262. void ConvertToVariant(object context)
  263. {
  264. var selectedNodes = context as List<AssetBundleModel.BundleTreeItem>;
  265. if (selectedNodes.Count == 1)
  266. {
  267. var bundle = selectedNodes[0].bundle as AssetBundleModel.BundleDataInfo;
  268. var newBundle = AssetBundleModel.Model.HandleConvertToVariant(bundle);
  269. int hash = 0;
  270. if (newBundle != null)
  271. hash = newBundle.nameHashCode;
  272. ReloadAndSelect(hash, true);
  273. }
  274. }
  275. void DedupeOverlappedBundles(object context)
  276. {
  277. DedupeBundles(context, true);
  278. }
  279. void DedupeAllBundles(object context)
  280. {
  281. DedupeBundles(context, false);
  282. }
  283. void DedupeBundles(object context, bool onlyOverlappedAssets)
  284. {
  285. var selectedNodes = context as List<AssetBundleModel.BundleTreeItem>;
  286. var newBundle = AssetBundleModel.Model.HandleDedupeBundles(selectedNodes.Select(item => item.bundle), onlyOverlappedAssets);
  287. if(newBundle != null)
  288. {
  289. var selection = new List<int>();
  290. selection.Add(newBundle.nameHashCode);
  291. ReloadAndSelect(selection);
  292. }
  293. else
  294. {
  295. if (onlyOverlappedAssets)
  296. Debug.LogWarning("There were no duplicated assets that existed across all selected bundles.");
  297. else
  298. Debug.LogWarning("No duplicate assets found after refreshing bundle contents.");
  299. }
  300. }
  301. void DeleteBundles(object b)
  302. {
  303. var selectedNodes = b as List<AssetBundleModel.BundleTreeItem>;
  304. AssetBundleModel.Model.HandleBundleDelete(selectedNodes.Select(item => item.bundle));
  305. ReloadAndSelect(new List<int>());
  306. }
  307. protected override void KeyEvent()
  308. {
  309. if (Event.current.keyCode == KeyCode.Delete && GetSelection().Count > 0)
  310. {
  311. List<AssetBundleModel.BundleTreeItem> selectedNodes = new List<AssetBundleModel.BundleTreeItem>();
  312. foreach (var nodeID in GetSelection())
  313. {
  314. selectedNodes.Add(FindItem(nodeID, rootItem) as AssetBundleModel.BundleTreeItem);
  315. }
  316. DeleteBundles(selectedNodes);
  317. }
  318. }
  319. class DragAndDropData
  320. {
  321. internal bool hasBundleFolder = false;
  322. internal bool hasScene = false;
  323. internal bool hasNonScene = false;
  324. internal bool hasVariantChild = false;
  325. internal List<AssetBundleModel.BundleInfo> draggedNodes;
  326. internal AssetBundleModel.BundleTreeItem targetNode;
  327. internal DragAndDropArgs args;
  328. internal string[] paths;
  329. internal DragAndDropData(DragAndDropArgs a)
  330. {
  331. args = a;
  332. draggedNodes = DragAndDrop.GetGenericData("AssetBundleModel.BundleInfo") as List<AssetBundleModel.BundleInfo>;
  333. targetNode = args.parentItem as AssetBundleModel.BundleTreeItem;
  334. paths = DragAndDrop.paths;
  335. if (draggedNodes != null)
  336. {
  337. foreach (var bundle in draggedNodes)
  338. {
  339. if ((bundle as AssetBundleModel.BundleFolderInfo) != null)
  340. {
  341. hasBundleFolder = true;
  342. }
  343. else
  344. {
  345. var dataBundle = bundle as AssetBundleModel.BundleDataInfo;
  346. if (dataBundle != null)
  347. {
  348. if (dataBundle.isSceneBundle)
  349. hasScene = true;
  350. else
  351. hasNonScene = true;
  352. if ( (dataBundle as AssetBundleModel.BundleVariantDataInfo) != null)
  353. hasVariantChild = true;
  354. }
  355. }
  356. }
  357. }
  358. else if (DragAndDrop.paths != null)
  359. {
  360. foreach (var assetPath in DragAndDrop.paths)
  361. {
  362. if (AssetDatabase.GetMainAssetTypeAtPath(assetPath) == typeof(SceneAsset))
  363. hasScene = true;
  364. else
  365. hasNonScene = true;
  366. }
  367. }
  368. }
  369. }
  370. protected override DragAndDropVisualMode HandleDragAndDrop(DragAndDropArgs args)
  371. {
  372. DragAndDropVisualMode visualMode = DragAndDropVisualMode.None;
  373. DragAndDropData data = new DragAndDropData(args);
  374. if (AssetBundleModel.Model.DataSource.IsReadOnly ()) {
  375. return DragAndDropVisualMode.Rejected;
  376. }
  377. if ( (data.hasScene && data.hasNonScene) ||
  378. (data.hasVariantChild) )
  379. return DragAndDropVisualMode.Rejected;
  380. switch (args.dragAndDropPosition)
  381. {
  382. case DragAndDropPosition.UponItem:
  383. visualMode = HandleDragDropUpon(data);
  384. break;
  385. case DragAndDropPosition.BetweenItems:
  386. visualMode = HandleDragDropBetween(data);
  387. break;
  388. case DragAndDropPosition.OutsideItems:
  389. if (data.draggedNodes != null)
  390. {
  391. visualMode = DragAndDropVisualMode.Copy;
  392. if (data.args.performDrop)
  393. {
  394. AssetBundleModel.Model.HandleBundleReparent(data.draggedNodes, null);
  395. Reload();
  396. }
  397. }
  398. else if(data.paths != null)
  399. {
  400. visualMode = DragAndDropVisualMode.Copy;
  401. if (data.args.performDrop)
  402. {
  403. DragPathsToNewSpace(data.paths, null);
  404. }
  405. }
  406. break;
  407. }
  408. return visualMode;
  409. }
  410. private DragAndDropVisualMode HandleDragDropUpon(DragAndDropData data)
  411. {
  412. DragAndDropVisualMode visualMode = DragAndDropVisualMode.Copy;//Move;
  413. var targetDataBundle = data.targetNode.bundle as AssetBundleModel.BundleDataInfo;
  414. if (targetDataBundle != null)
  415. {
  416. if (targetDataBundle.isSceneBundle)
  417. {
  418. if(data.hasNonScene)
  419. return DragAndDropVisualMode.Rejected;
  420. }
  421. else
  422. {
  423. if (data.hasBundleFolder)
  424. {
  425. return DragAndDropVisualMode.Rejected;
  426. }
  427. else if (data.hasScene && !targetDataBundle.IsEmpty())
  428. {
  429. return DragAndDropVisualMode.Rejected;
  430. }
  431. }
  432. if (data.args.performDrop)
  433. {
  434. if (data.draggedNodes != null)
  435. {
  436. AssetBundleModel.Model.HandleBundleMerge(data.draggedNodes, targetDataBundle);
  437. ReloadAndSelect(targetDataBundle.nameHashCode, false);
  438. }
  439. else if (data.paths != null)
  440. {
  441. AssetBundleModel.Model.MoveAssetToBundle(data.paths, targetDataBundle.m_Name.bundleName, targetDataBundle.m_Name.variant);
  442. AssetBundleModel.Model.ExecuteAssetMove();
  443. ReloadAndSelect(targetDataBundle.nameHashCode, false);
  444. }
  445. }
  446. }
  447. else
  448. {
  449. var folder = data.targetNode.bundle as AssetBundleModel.BundleFolderInfo;
  450. if (folder != null)
  451. {
  452. if (data.args.performDrop)
  453. {
  454. if (data.draggedNodes != null)
  455. {
  456. AssetBundleModel.Model.HandleBundleReparent(data.draggedNodes, folder);
  457. Reload();
  458. }
  459. else if (data.paths != null)
  460. {
  461. DragPathsToNewSpace(data.paths, folder);
  462. }
  463. }
  464. }
  465. else
  466. visualMode = DragAndDropVisualMode.Rejected; //must be a variantfolder
  467. }
  468. return visualMode;
  469. }
  470. private DragAndDropVisualMode HandleDragDropBetween(DragAndDropData data)
  471. {
  472. DragAndDropVisualMode visualMode = DragAndDropVisualMode.Copy;//Move;
  473. var parent = (data.args.parentItem as AssetBundleModel.BundleTreeItem);
  474. if (parent != null)
  475. {
  476. var variantFolder = parent.bundle as AssetBundleModel.BundleVariantFolderInfo;
  477. if (variantFolder != null)
  478. return DragAndDropVisualMode.Rejected;
  479. if (data.args.performDrop)
  480. {
  481. var folder = parent.bundle as AssetBundleModel.BundleFolderConcreteInfo;
  482. if (folder != null)
  483. {
  484. if (data.draggedNodes != null)
  485. {
  486. AssetBundleModel.Model.HandleBundleReparent(data.draggedNodes, folder);
  487. Reload();
  488. }
  489. else if (data.paths != null)
  490. {
  491. DragPathsToNewSpace(data.paths, folder);
  492. }
  493. }
  494. }
  495. }
  496. return visualMode;
  497. }
  498. private string[] dragToNewSpacePaths = null;
  499. private AssetBundleModel.BundleFolderInfo dragToNewSpaceRoot = null;
  500. private void DragPathsAsOneBundle()
  501. {
  502. var newBundle = AssetBundleModel.Model.CreateEmptyBundle(dragToNewSpaceRoot);
  503. AssetBundleModel.Model.MoveAssetToBundle(dragToNewSpacePaths, newBundle.m_Name.bundleName, newBundle.m_Name.variant);
  504. AssetBundleModel.Model.ExecuteAssetMove();
  505. ReloadAndSelect(newBundle.nameHashCode, true);
  506. }
  507. private void DragPathsAsManyBundles()
  508. {
  509. List<int> hashCodes = new List<int>();
  510. foreach (var assetPath in dragToNewSpacePaths)
  511. {
  512. var newBundle = AssetBundleModel.Model.CreateEmptyBundle(dragToNewSpaceRoot, System.IO.Path.GetFileNameWithoutExtension(assetPath).ToLower());
  513. AssetBundleModel.Model.MoveAssetToBundle(assetPath, newBundle.m_Name.bundleName, newBundle.m_Name.variant);
  514. hashCodes.Add(newBundle.nameHashCode);
  515. }
  516. AssetBundleModel.Model.ExecuteAssetMove();
  517. ReloadAndSelect(hashCodes);
  518. }
  519. private void DragPathsToNewSpace(string[] paths, AssetBundleModel.BundleFolderInfo root)
  520. {
  521. dragToNewSpacePaths = paths;
  522. dragToNewSpaceRoot = root;
  523. if (paths.Length > 1)
  524. {
  525. GenericMenu menu = new GenericMenu();
  526. menu.AddItem(new GUIContent("Create 1 Bundle"), false, DragPathsAsOneBundle);
  527. var message = "Create ";
  528. message += paths.Length;
  529. message += " Bundles";
  530. menu.AddItem(new GUIContent(message), false, DragPathsAsManyBundles);
  531. menu.ShowAsContext();
  532. }
  533. else
  534. DragPathsAsManyBundles();
  535. }
  536. protected override void SetupDragAndDrop(SetupDragAndDropArgs args)
  537. {
  538. DragAndDrop.PrepareStartDrag();
  539. var selectedBundles = new List<AssetBundleModel.BundleInfo>();
  540. foreach (var id in args.draggedItemIDs)
  541. {
  542. var item = FindItem(id, rootItem) as AssetBundleModel.BundleTreeItem;
  543. selectedBundles.Add(item.bundle);
  544. }
  545. DragAndDrop.paths = null;
  546. DragAndDrop.objectReferences = m_EmptyObjectList.ToArray();
  547. DragAndDrop.SetGenericData("AssetBundleModel.BundleInfo", selectedBundles);
  548. DragAndDrop.visualMode = DragAndDropVisualMode.Copy;//Move;
  549. DragAndDrop.StartDrag("AssetBundleTree");
  550. }
  551. protected override bool CanStartDrag(CanStartDragArgs args)
  552. {
  553. return true;
  554. }
  555. internal void Refresh()
  556. {
  557. var selection = GetSelection();
  558. Reload();
  559. SelectionChanged(selection);
  560. }
  561. private void ReloadAndSelect(int hashCode, bool rename)
  562. {
  563. var selection = new List<int>();
  564. selection.Add(hashCode);
  565. ReloadAndSelect(selection);
  566. if(rename)
  567. {
  568. BeginRename(FindItem(hashCode, rootItem), 0.25f);
  569. }
  570. }
  571. private void ReloadAndSelect(IList<int> hashCodes)
  572. {
  573. Reload();
  574. SetSelection(hashCodes, TreeViewSelectionOptions.RevealAndFrame);
  575. SelectionChanged(hashCodes);
  576. }
  577. }
  578. }