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- using UnityEngine;
- using UnityEngine.UI;
- /// <summary>
- /// 自动语言处理
- /// </summary>
- public class LocalLanguageText : MonoBehaviour
- {
- [SerializeField]
- private int m_languageId = 60006;
- // Start is called before the first frame update
- private void Start()
- {
- GetComponent<Text>().text = Global.GetLanguage(m_languageId);
- //Debug.LogError(string.Format("{0}={1}", m_languageId, Global.GetLanguage(m_languageId)));
- Destroy(this);
- }
- }
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