LocalLanguageText.cs 490 B

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  1. using UnityEngine;
  2. using UnityEngine.UI;
  3. /// <summary>
  4. /// 自动语言处理
  5. /// </summary>
  6. public class LocalLanguageText : MonoBehaviour
  7. {
  8. [SerializeField]
  9. private int m_languageId = 60006;
  10. // Start is called before the first frame update
  11. private void Start()
  12. {
  13. GetComponent<Text>().text = Global.GetLanguage(m_languageId);
  14. //Debug.LogError(string.Format("{0}={1}", m_languageId, Global.GetLanguage(m_languageId)));
  15. Destroy(this);
  16. }
  17. }