FrisbeeItem.prefab 4.4 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153
  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!1 &1329175879655020957
  4. GameObject:
  5. m_ObjectHideFlags: 0
  6. m_CorrespondingSourceObject: {fileID: 0}
  7. m_PrefabInstance: {fileID: 0}
  8. m_PrefabAsset: {fileID: 0}
  9. serializedVersion: 6
  10. m_Component:
  11. - component: {fileID: 1329175879655020956}
  12. - component: {fileID: 1329175879655020958}
  13. - component: {fileID: 1329175879655020959}
  14. m_Layer: 5
  15. m_Name: FrisbeeItem
  16. m_TagString: Untagged
  17. m_Icon: {fileID: 0}
  18. m_NavMeshLayer: 0
  19. m_StaticEditorFlags: 0
  20. m_IsActive: 1
  21. --- !u!224 &1329175879655020956
  22. RectTransform:
  23. m_ObjectHideFlags: 0
  24. m_CorrespondingSourceObject: {fileID: 0}
  25. m_PrefabInstance: {fileID: 0}
  26. m_PrefabAsset: {fileID: 0}
  27. m_GameObject: {fileID: 1329175879655020957}
  28. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  29. m_LocalPosition: {x: 0, y: 0, z: 0}
  30. m_LocalScale: {x: 1, y: 1, z: 1}
  31. m_ConstrainProportionsScale: 0
  32. m_Children:
  33. - {fileID: 1329175880259982948}
  34. m_Father: {fileID: 0}
  35. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  36. m_AnchorMin: {x: 0.5, y: 0.5}
  37. m_AnchorMax: {x: 0.5, y: 0.5}
  38. m_AnchoredPosition: {x: -117.25601, y: -0.36602783}
  39. m_SizeDelta: {x: 18, y: 13}
  40. m_Pivot: {x: 0.5, y: 1}
  41. --- !u!222 &1329175879655020958
  42. CanvasRenderer:
  43. m_ObjectHideFlags: 0
  44. m_CorrespondingSourceObject: {fileID: 0}
  45. m_PrefabInstance: {fileID: 0}
  46. m_PrefabAsset: {fileID: 0}
  47. m_GameObject: {fileID: 1329175879655020957}
  48. m_CullTransparentMesh: 0
  49. --- !u!114 &1329175879655020959
  50. MonoBehaviour:
  51. m_ObjectHideFlags: 0
  52. m_CorrespondingSourceObject: {fileID: 0}
  53. m_PrefabInstance: {fileID: 0}
  54. m_PrefabAsset: {fileID: 0}
  55. m_GameObject: {fileID: 1329175879655020957}
  56. m_Enabled: 1
  57. m_EditorHideFlags: 0
  58. m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
  59. m_Name:
  60. m_EditorClassIdentifier:
  61. m_Material: {fileID: 0}
  62. m_Color: {r: 1, g: 1, b: 1, a: 1}
  63. m_RaycastTarget: 0
  64. m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
  65. m_Maskable: 1
  66. m_OnCullStateChanged:
  67. m_PersistentCalls:
  68. m_Calls: []
  69. m_Sprite: {fileID: 21300000, guid: 1db5c0d1fba6e4d10b580884aafe6412, type: 3}
  70. m_Type: 0
  71. m_PreserveAspect: 1
  72. m_FillCenter: 1
  73. m_FillMethod: 4
  74. m_FillAmount: 1
  75. m_FillClockwise: 1
  76. m_FillOrigin: 0
  77. m_UseSpriteMesh: 0
  78. m_PixelsPerUnitMultiplier: 1
  79. --- !u!1 &1329175880259982949
  80. GameObject:
  81. m_ObjectHideFlags: 0
  82. m_CorrespondingSourceObject: {fileID: 0}
  83. m_PrefabInstance: {fileID: 0}
  84. m_PrefabAsset: {fileID: 0}
  85. serializedVersion: 6
  86. m_Component:
  87. - component: {fileID: 1329175880259982948}
  88. - component: {fileID: 1329175880259982950}
  89. - component: {fileID: 1329175880259982951}
  90. m_Layer: 5
  91. m_Name: Image (2)
  92. m_TagString: Untagged
  93. m_Icon: {fileID: 0}
  94. m_NavMeshLayer: 0
  95. m_StaticEditorFlags: 0
  96. m_IsActive: 1
  97. --- !u!224 &1329175880259982948
  98. RectTransform:
  99. m_ObjectHideFlags: 0
  100. m_CorrespondingSourceObject: {fileID: 0}
  101. m_PrefabInstance: {fileID: 0}
  102. m_PrefabAsset: {fileID: 0}
  103. m_GameObject: {fileID: 1329175880259982949}
  104. m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
  105. m_LocalPosition: {x: 0, y: 0, z: 0}
  106. m_LocalScale: {x: 1, y: 1, z: 1}
  107. m_ConstrainProportionsScale: 0
  108. m_Children: []
  109. m_Father: {fileID: 1329175879655020956}
  110. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  111. m_AnchorMin: {x: 0.5, y: 0.5}
  112. m_AnchorMax: {x: 0.5, y: 0.5}
  113. m_AnchoredPosition: {x: 0, y: -20.799957}
  114. m_SizeDelta: {x: 40, y: 24}
  115. m_Pivot: {x: 0.5, y: 0.5}
  116. --- !u!222 &1329175880259982950
  117. CanvasRenderer:
  118. m_ObjectHideFlags: 0
  119. m_CorrespondingSourceObject: {fileID: 0}
  120. m_PrefabInstance: {fileID: 0}
  121. m_PrefabAsset: {fileID: 0}
  122. m_GameObject: {fileID: 1329175880259982949}
  123. m_CullTransparentMesh: 0
  124. --- !u!114 &1329175880259982951
  125. MonoBehaviour:
  126. m_ObjectHideFlags: 0
  127. m_CorrespondingSourceObject: {fileID: 0}
  128. m_PrefabInstance: {fileID: 0}
  129. m_PrefabAsset: {fileID: 0}
  130. m_GameObject: {fileID: 1329175880259982949}
  131. m_Enabled: 1
  132. m_EditorHideFlags: 0
  133. m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
  134. m_Name:
  135. m_EditorClassIdentifier:
  136. m_Material: {fileID: 0}
  137. m_Color: {r: 1, g: 1, b: 1, a: 1}
  138. m_RaycastTarget: 0
  139. m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
  140. m_Maskable: 1
  141. m_OnCullStateChanged:
  142. m_PersistentCalls:
  143. m_Calls: []
  144. m_Sprite: {fileID: 21300000, guid: 27e71affec70b46268cacc9673c40484, type: 3}
  145. m_Type: 0
  146. m_PreserveAspect: 1
  147. m_FillCenter: 1
  148. m_FillMethod: 4
  149. m_FillAmount: 1
  150. m_FillClockwise: 1
  151. m_FillOrigin: 0
  152. m_UseSpriteMesh: 0
  153. m_PixelsPerUnitMultiplier: 1