DontDestroy.cs 287 B

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  1. using UnityEngine;
  2. /// <summary>
  3. /// 处理不销毁的脚本
  4. /// </summary>
  5. public class DontDestroy : MonoBehaviour
  6. {
  7. // Start is called before the first frame update
  8. private void Start()
  9. {
  10. DontDestroyOnLoad(gameObject);
  11. DestroyImmediate(this);
  12. }
  13. }