EditorConstants.cs 4.1 KB

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  1. using System.Collections.Generic;
  2. namespace com.SSTRMobile.editor
  3. {
  4. public class EditorConstants
  5. {
  6. public const string VERSION = "1.1.5";
  7. // App ids
  8. public static List<AppInfo> APPS_INFOS = new List<AppInfo>
  9. {
  10. new AppInfo(shortName: "sw", androidAppId: "com.bello.shootingworld", iosAppId: "com.veewo.gunfire"),
  11. new AppInfo(shortName: "sw2", androidAppId: "com.bello.shootingworld2", iosAppId: "com.gunfire.shootingworld2"),
  12. new AppInfo(shortName: "sw3", androidAppId: "com.bello.shootingworld3", iosAppId: null),
  13. new AppInfo(shortName: "sw4", androidAppId: "com.shooting.sniper.offline.physics.games", iosAppId: null),
  14. new AppInfo(shortName: "ss", androidAppId: "com.free.gun.shooter.snipershooting", iosAppId: "com.gunfire.snipershooting"),
  15. new AppInfo(shortName: "ssf", androidAppId: "com_playerone_free_gun_shooter_sniperfire", iosAppId: null),
  16. new AppInfo(shortName: "se", androidAppId: "com.gunfire.shootingelite", iosAppId: null),
  17. new AppInfo(shortName: "aw", androidAppId: "com.bello.archeryworld", iosAppId: "com.gunfire.archeryworld"),
  18. new AppInfo(shortName: "as", androidAppId: "com.bello.archeryShooting", iosAppId: "com.gunfire.archeryshooting"),
  19. new AppInfo(shortName: "ws", androidAppId: "com.snipershooting.gun.offline.games", iosAppId: null),
  20. new AppInfo(shortName: "wdh", androidAppId: "com.free.fps.shooter.deerhunter", iosAppId: null),
  21. new AppInfo(shortName: "zc", androidAppId: "com.bello.zombiecrush", iosAppId: null),
  22. new AppInfo(shortName: "ss3d", androidAppId: "com.sniper.fps.snipershoot3d", iosAppId: null),
  23. new AppInfo(shortName: "wok", androidAppId: "com.free.gun.car.warofking", iosAppId: null),
  24. new AppInfo(shortName: "gta", androidAppId: "com.playerone.gangster.mafia.crime.car.gta", iosAppId: null),
  25. new AppInfo(shortName: "cs", androidAppId: "com.tfgame.criticalstrike", iosAppId: null),
  26. new AppInfo(shortName: "csg", androidAppId: "com.csgo.shootinggun", iosAppId: null),
  27. new AppInfo(shortName: "cso", androidAppId: "com.csops.shootinggame", iosAppId: null),
  28. new AppInfo(shortName: "csm", androidAppId: "com.cs.csgo.sgs.antiterrorism.counterattack.fps.gun.ops", iosAppId: null),
  29. new AppInfo(shortName: "csa", androidAppId: "com.criticalstrike.gun.action", iosAppId: null),
  30. new AppInfo(shortName: "csc", androidAppId: "com.codewe.gun.commando", iosAppId: null),
  31. new AppInfo(shortName: "csgf", androidAppId: "com.playerone.counter.strike", iosAppId: null),
  32. new AppInfo(shortName: "csw", androidAppId: "com.playerone.world.war", iosAppId: null),
  33. new AppInfo(shortName: "css", androidAppId: "com.playerone.shooting.hero", iosAppId: null),
  34. new AppInfo(shortName: "gf", androidAppId: "com.gunfire.adventure", iosAppId: null),
  35. new AppInfo(shortName: "cs1", androidAppId: null, iosAppId: "com.tfgame.criticalstrike"),
  36. new AppInfo(shortName: "cs2", androidAppId: null, iosAppId: "com.gunfire.criticalstrike"),
  37. new AppInfo(shortName: "cs3", androidAppId: null, iosAppId: "com.bello.criticalstrike"),
  38. new AppInfo(shortName: "cs4", androidAppId: null, iosAppId: "com.gunfire.csgo"),
  39. new AppInfo(shortName: "cs5", androidAppId: null, iosAppId: "com.playerone.commando.strike"),
  40. new AppInfo(shortName: "cs6", androidAppId: null, iosAppId: "com.playerone.world.war"),
  41. new AppInfo(shortName: "cs7", androidAppId: null, iosAppId: "com.playerone.shooting.hero"),
  42. new AppInfo(shortName: "csol", androidAppId: "com.gunfire.duck.gun3d", iosAppId: null),
  43. // keep last
  44. new AppInfo(shortName: "sample", androidAppId: "com.unimob.sample", iosAppId: "com.unimob.sample"),
  45. };
  46. //
  47. public const string AAR_DIR = "Assets/UniMob/Plugins/Android/";
  48. public const string FRAMEWORK_PATH = "Assets/UniMob/Plugins/iOS/unimob.framework";
  49. }
  50. }