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- using UnityEngine;
- using System.Collections;
- using System.Collections.Generic;
- namespace UnityEditor.XCodeEditor
- {
- public class XCConfigurationList : PBXObject
- {
- // XCBuildConfigurationList buildConfigurations;
- // bool defaultConfigurationIsVisible = false;
- // string defaultConfigurationName;
-
- public XCConfigurationList( string guid, PBXDictionary dictionary ) : base( guid, dictionary ) {
- }
- }
- }
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