package.json 2.2 KB

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  1. {
  2. "name": "com.unity.addressables.cn",
  3. "displayName": "Addressables.CN",
  4. "version": "1.19.16",
  5. "unity": "2019.4",
  6. "description": "相对于原版Addressables package, 新增了对通过Addressables打包的asset进行加密的功能.\n 使用手册: https://ucgbucket.unitychina.cn/AssetStreaming/AddressablesCN.pdf",
  7. "keywords": [
  8. "asset",
  9. "resources",
  10. "bundle",
  11. "bundles",
  12. "assetbundles"
  13. ],
  14. "dependencies": {
  15. "com.unity.scriptablebuildpipeline": "1.19.5",
  16. "com.unity.modules.assetbundle": "1.0.0",
  17. "com.unity.modules.imageconversion": "1.0.0",
  18. "com.unity.modules.jsonserialize": "1.0.0",
  19. "com.unity.modules.unitywebrequest": "1.0.0",
  20. "com.unity.modules.unitywebrequestassetbundle": "1.0.0"
  21. },
  22. "repository": {
  23. "url": "git@github.cds.internal.unity3d.com:justinz/Addressables.git",
  24. "type": "git",
  25. "revision": "38952a0e62fa62364fa4c21244ae3d016076c893"
  26. },
  27. "upmCi": {
  28. "footprint": "31465ea2b653003732e46b119cb80c0c6e74781b"
  29. },
  30. "samples": [
  31. {
  32. "displayName": "Addressables Utility",
  33. "description": "This sample contains a set of utility functions for Addressables.",
  34. "path": "Samples~/AddressablesUtility"
  35. },
  36. {
  37. "displayName": "Custom Build and Playmode Scripts",
  38. "description": "Example custom build and play mode scripts provided. Along with a README discussing how to add them to the Addressables system.",
  39. "path": "Samples~/CustomBuildAndPlaymodeScripts"
  40. },
  41. {
  42. "displayName": "Disable AssetImport on Build",
  43. "description": "A script that disables asset importing during a player build. This improves build performance since AssetBundles are copied into StreamingAssets at build time.",
  44. "path": "Samples~/DisableAssetImportOnBuild"
  45. },
  46. {
  47. "displayName": "Import Groups Tool",
  48. "description": "A tool that imports group assets (for example from a custom package) to the current project.",
  49. "path": "Samples~/ImportExistingGroup"
  50. },
  51. {
  52. "displayName": "Prefab Spawner",
  53. "description": "A basic script that instantiates and destroys a prefab AssetReference.",
  54. "path": "Samples~/PrefabSpawner"
  55. }
  56. ]
  57. }