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- {
- "name": "com.unity.addressables.cn",
- "displayName": "Addressables.CN",
- "version": "1.19.16",
- "unity": "2019.4",
- "description": "相对于原版Addressables package, 新增了对通过Addressables打包的asset进行加密的功能.\n 使用手册: https://ucgbucket.unitychina.cn/AssetStreaming/AddressablesCN.pdf",
- "keywords": [
- "asset",
- "resources",
- "bundle",
- "bundles",
- "assetbundles"
- ],
- "dependencies": {
- "com.unity.scriptablebuildpipeline": "1.19.5",
- "com.unity.modules.assetbundle": "1.0.0",
- "com.unity.modules.imageconversion": "1.0.0",
- "com.unity.modules.jsonserialize": "1.0.0",
- "com.unity.modules.unitywebrequest": "1.0.0",
- "com.unity.modules.unitywebrequestassetbundle": "1.0.0"
- },
- "repository": {
- "url": "git@github.cds.internal.unity3d.com:justinz/Addressables.git",
- "type": "git",
- "revision": "38952a0e62fa62364fa4c21244ae3d016076c893"
- },
- "upmCi": {
- "footprint": "31465ea2b653003732e46b119cb80c0c6e74781b"
- },
- "samples": [
- {
- "displayName": "Addressables Utility",
- "description": "This sample contains a set of utility functions for Addressables.",
- "path": "Samples~/AddressablesUtility"
- },
- {
- "displayName": "Custom Build and Playmode Scripts",
- "description": "Example custom build and play mode scripts provided. Along with a README discussing how to add them to the Addressables system.",
- "path": "Samples~/CustomBuildAndPlaymodeScripts"
- },
- {
- "displayName": "Disable AssetImport on Build",
- "description": "A script that disables asset importing during a player build. This improves build performance since AssetBundles are copied into StreamingAssets at build time.",
- "path": "Samples~/DisableAssetImportOnBuild"
- },
- {
- "displayName": "Import Groups Tool",
- "description": "A tool that imports group assets (for example from a custom package) to the current project.",
- "path": "Samples~/ImportExistingGroup"
- },
- {
- "displayName": "Prefab Spawner",
- "description": "A basic script that instantiates and destroys a prefab AssetReference.",
- "path": "Samples~/PrefabSpawner"
- }
- ]
- }
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