vase.002.fbx.meta 3.4 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130
  1. fileFormatVersion: 2
  2. guid: 7e59efb86e537684799d6a363207c3c2
  3. timeCreated: 1491380431
  4. licenseType: Store
  5. ModelImporter:
  6. serializedVersion: 18
  7. fileIDToRecycleName:
  8. 100000: //RootNode
  9. 100002: vase.002
  10. 100004: vase.002_cell
  11. 100006: vase.002_cell.001
  12. 100008: vase.002_cell.002
  13. 100010: vase.002_cell.003
  14. 100012: vase.002_cell.004
  15. 100014: vase.002_cell.005
  16. 100016: vase.002_cell.006
  17. 100018: vase.002_cell.007
  18. 100020: "\u041F\u043E\u043B\u0443\u0441\u0444\u0435\u0440\u0430"
  19. 100022: vase.002_cell.008
  20. 400000: //RootNode
  21. 400002: vase.002
  22. 400004: vase.002_cell
  23. 400006: vase.002_cell.001
  24. 400008: vase.002_cell.002
  25. 400010: vase.002_cell.003
  26. 400012: vase.002_cell.004
  27. 400014: vase.002_cell.005
  28. 400016: vase.002_cell.006
  29. 400018: vase.002_cell.007
  30. 400020: "\u041F\u043E\u043B\u0443\u0441\u0444\u0435\u0440\u0430"
  31. 400022: vase.002_cell.008
  32. 2300000: //RootNode
  33. 2300002: vase.002
  34. 2300004: vase.002_cell
  35. 2300006: vase.002_cell.001
  36. 2300008: vase.002_cell.002
  37. 2300010: vase.002_cell.003
  38. 2300012: vase.002_cell.004
  39. 2300014: vase.002_cell.005
  40. 2300016: vase.002_cell.006
  41. 2300018: vase.002_cell.007
  42. 2300020: vase.002_cell.008
  43. 3300000: //RootNode
  44. 3300002: vase.002
  45. 3300004: vase.002_cell
  46. 3300006: vase.002_cell.001
  47. 3300008: vase.002_cell.002
  48. 3300010: vase.002_cell.003
  49. 3300012: vase.002_cell.004
  50. 3300014: vase.002_cell.005
  51. 3300016: vase.002_cell.006
  52. 3300018: vase.002_cell.007
  53. 3300020: vase.002_cell.008
  54. 4300000: vase.002
  55. 4300002: vase.002_cell.007
  56. 4300004: vase.002_cell.006
  57. 4300006: vase.002_cell.005
  58. 4300008: vase.002_cell.004
  59. 4300010: vase.002_cell.003
  60. 4300012: vase.002_cell.002
  61. 4300014: vase.002_cell.001
  62. 4300016: vase.002_cell
  63. 4300018: vase.002_cell.008
  64. 6400000: vase.002
  65. 6400002: vase.002_cell
  66. 6400004: vase.002_cell.001
  67. 6400006: vase.002_cell.002
  68. 6400008: vase.002_cell.003
  69. 6400010: vase.002_cell.004
  70. 6400012: vase.002_cell.005
  71. 6400014: vase.002_cell.006
  72. 6400016: vase.002_cell.007
  73. materials:
  74. importMaterials: 0
  75. materialName: 0
  76. materialSearch: 1
  77. animations:
  78. legacyGenerateAnimations: 4
  79. bakeSimulation: 0
  80. optimizeGameObjects: 0
  81. motionNodeName:
  82. animationCompression: 1
  83. animationRotationError: .5
  84. animationPositionError: .5
  85. animationScaleError: .5
  86. animationWrapMode: 0
  87. extraExposedTransformPaths: []
  88. clipAnimations: []
  89. isReadable: 1
  90. meshes:
  91. lODScreenPercentages: []
  92. globalScale: 1
  93. meshCompression: 0
  94. addColliders: 1
  95. importBlendShapes: 1
  96. swapUVChannels: 0
  97. generateSecondaryUV: 0
  98. useFileUnits: 1
  99. optimizeMeshForGPU: 1
  100. keepQuads: 0
  101. weldVertices: 1
  102. secondaryUVAngleDistortion: 8
  103. secondaryUVAreaDistortion: 15.000001
  104. secondaryUVHardAngle: 88
  105. secondaryUVPackMargin: 4
  106. useFileScale: 1
  107. tangentSpace:
  108. normalSmoothAngle: 60
  109. splitTangentsAcrossUV: 1
  110. normalImportMode: 0
  111. tangentImportMode: 3
  112. importAnimation: 1
  113. copyAvatar: 0
  114. humanDescription:
  115. human: []
  116. skeleton: []
  117. armTwist: .5
  118. foreArmTwist: .5
  119. upperLegTwist: .5
  120. legTwist: .5
  121. armStretch: .0500000007
  122. legStretch: .0500000007
  123. feetSpacing: 0
  124. rootMotionBoneName:
  125. lastHumanDescriptionAvatarSource: {instanceID: 0}
  126. animationType: 0
  127. additionalBone: 0
  128. userData:
  129. assetBundleName:
  130. assetBundleVariant: