Exploding Fruits
To use the fruits in your game, place them in the scene or instantiate the prefab at runtime, access the ExplodingFruits component and use its methods like this:
ExplodingFruit explodingFruit = fruitObject.GetComponent();
// By default, the fruit object and all of its parts will disappear 4 seconds
// after the explosion. You can vary this time or set it to 0 if you want the
// parts to stay around indefinitely:
explodingFruit.destroyAfterSeconds = 5;
// Make the fruit explode with a default force from its center:
explodingFruit.Explode();
// Make the fruit explode from an impact with direction hitDirection and force hitForce:
// (This will push the pieces in the direction of the impact)
Vector3 hitVector = hitForce * hitDirection;
Explode( hitVector );
// Reset the exploded fruit object, so you can explode it again:
explodingFruit.Reset();
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Credits:
Pumpkin Texture: Patrick Hoesly flickr.com
Watermelon/Pumpkin squash sounds: MWLANDI from freesound.org