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@@ -2,20 +2,26 @@
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%TAG !u! tag:unity3d.com,2011:
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%TAG !u! tag:unity3d.com,2011:
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--- !u!21 &2100000
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--- !u!21 &2100000
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Material:
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Material:
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- serializedVersion: 6
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+ serializedVersion: 8
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: AppleCut_512px
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m_Name: AppleCut_512px
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m_Shader: {fileID: 4800000, guid: 4e7a479053926419998871506c73a516, type: 3}
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m_Shader: {fileID: 4800000, guid: 4e7a479053926419998871506c73a516, type: 3}
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- m_ShaderKeywords: GRAY_OFF _FadeByHeight
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+ m_Parent: {fileID: 0}
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+ m_ModifiedSerializedProperties: 0
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+ m_ValidKeywords:
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+ - GRAY_OFF
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+ - _FadeByHeight
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+ m_InvalidKeywords: []
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m_LightmapFlags: 4
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m_LightmapFlags: 4
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m_EnableInstancingVariants: 0
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m_EnableInstancingVariants: 0
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m_DoubleSidedGI: 0
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m_DoubleSidedGI: 0
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m_CustomRenderQueue: -1
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m_CustomRenderQueue: -1
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stringTagMap: {}
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stringTagMap: {}
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disabledShaderPasses: []
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disabledShaderPasses: []
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+ m_LockedProperties:
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m_SavedProperties:
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m_SavedProperties:
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serializedVersion: 3
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serializedVersion: 3
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m_TexEnvs:
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m_TexEnvs:
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@@ -27,6 +33,7 @@ Material:
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m_Texture: {fileID: 2800000, guid: 30eca412d938a4fce92b852646996886, type: 3}
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m_Texture: {fileID: 2800000, guid: 30eca412d938a4fce92b852646996886, type: 3}
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m_Scale: {x: 1, y: 1}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Offset: {x: 0, y: 0}
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+ m_Ints: []
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m_Floats:
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m_Floats:
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- _Gross: 3.5
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- _Gross: 3.5
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- _LightProbeInt: 0.37
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- _LightProbeInt: 0.37
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@@ -36,7 +43,8 @@ Material:
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m_Colors:
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m_Colors:
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- _Color: {r: 1, g: 1, b: 1, a: 1}
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- _Color: {r: 1, g: 1, b: 1, a: 1}
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- _LightColor: {r: 1, g: 0.96, b: 0.84, a: 1}
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- _LightColor: {r: 1, g: 0.96, b: 0.84, a: 1}
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- - _LightDir: {r: 0.6, g: -1, b: 0.6, a: 0.01}
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+ - _LightDir: {r: -0.58553445, g: -0.7660443, b: 0.2651897, a: 0.01}
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- _ShadowColor: {r: 0, g: 0, b: 0, a: 0.58}
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- _ShadowColor: {r: 0, g: 0, b: 0, a: 0.58}
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- _SpecColor: {r: 0.5, g: 0.5, b: 0.5, a: 1}
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- _SpecColor: {r: 0.5, g: 0.5, b: 0.5, a: 1}
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- _SpecularColor: {r: 0.816, g: 0.816, b: 0.816, a: 1}
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- _SpecularColor: {r: 0.816, g: 0.816, b: 0.816, a: 1}
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+ m_BuildTextureStacks: []
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