|
@@ -0,0 +1,194 @@
|
|
|
+<linker>
|
|
|
+ <assembly fullname="Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
|
|
|
+ <type fullname="AimingMechanism" preserve="all" />
|
|
|
+ <type fullname="AnimAudioEventReceiver" preserve="all" />
|
|
|
+ <type fullname="AnimListenAdder" preserve="all" />
|
|
|
+ <type fullname="AnimPromo" preserve="all" />
|
|
|
+ <type fullname="AnimSoundEventReceiver" preserve="all" />
|
|
|
+ <type fullname="ArmCtrl" preserve="all" />
|
|
|
+ <type fullname="ArmCtrl2" preserve="all" />
|
|
|
+ <type fullname="ArrowMark" preserve="all" />
|
|
|
+ <type fullname="ArrowParticleStoper" preserve="all" />
|
|
|
+ <type fullname="AudioPlayer" preserve="all" />
|
|
|
+ <type fullname="BloodStrandView" preserve="all" />
|
|
|
+ <type fullname="BreakableObject" preserve="all" />
|
|
|
+ <type fullname="CamMoveAnim" preserve="all" />
|
|
|
+ <type fullname="CamMoveCtrl" preserve="all" />
|
|
|
+ <type fullname="CamShakeAnim" preserve="all" />
|
|
|
+ <type fullname="CountdownAnim" preserve="all" />
|
|
|
+ <type fullname="CountdownAnim2" preserve="all" />
|
|
|
+ <type fullname="Crosshair" preserve="all" />
|
|
|
+ <type fullname="CrownInfo" preserve="all" />
|
|
|
+ <type fullname="CubemapCreator" preserve="all" />
|
|
|
+ <type fullname="DestructableTarget" preserve="all" />
|
|
|
+ <type fullname="DestructAnim" preserve="all" />
|
|
|
+ <type fullname="DestructAnim2" preserve="all" />
|
|
|
+ <type fullname="DropdownTarget" preserve="all" />
|
|
|
+ <type fullname="FloatTextCtrl" preserve="all" />
|
|
|
+ <type fullname="FlyRewardView" preserve="all" />
|
|
|
+ <type fullname="FullscreenCtrl" preserve="all" />
|
|
|
+ <type fullname="GameInitView" preserve="all" />
|
|
|
+ <type fullname="GroundCollusionHandler" preserve="all" />
|
|
|
+ <type fullname="GuideFingerCtrl" preserve="all" />
|
|
|
+ <type fullname="InGamePlayer" preserve="all" />
|
|
|
+ <type fullname="InGameSceneView" preserve="all" />
|
|
|
+ <type fullname="InGameView" preserve="all" />
|
|
|
+ <type fullname="InputTouchHelper" preserve="all" />
|
|
|
+ <type fullname="LevelScrollView" preserve="all" />
|
|
|
+ <type fullname="LocalLanguageText" preserve="all" />
|
|
|
+ <type fullname="MagClipCtrl" preserve="all" />
|
|
|
+ <type fullname="MilitaryField" preserve="all" />
|
|
|
+ <type fullname="MiniPrefabLoader" preserve="all" />
|
|
|
+ <type fullname="MiniPrefabTextLoader" preserve="all" />
|
|
|
+ <type fullname="MissCollider" preserve="all" />
|
|
|
+ <type fullname="MLSpace.BodyColliderScript" preserve="all" />
|
|
|
+ <type fullname="MLSpace.RagdollManagerHum" preserve="all" />
|
|
|
+ <type fullname="NormalTarget" preserve="all" />
|
|
|
+ <type fullname="ParticleSystemStoper" preserve="all" />
|
|
|
+ <type fullname="PauseView" preserve="all" />
|
|
|
+ <type fullname="PhysicDestructAnim" preserve="all" />
|
|
|
+ <type fullname="PhysicsDestructableTargetCtrl" preserve="all" />
|
|
|
+ <type fullname="PhysicTargetCollusionHandler" preserve="all" />
|
|
|
+ <type fullname="PhysicTargetRollCollusionHandler" preserve="all" />
|
|
|
+ <type fullname="ProgressTipView" preserve="all" />
|
|
|
+ <type fullname="ResurrectPanel" preserve="all" />
|
|
|
+ <type fullname="RewardView" preserve="all" />
|
|
|
+ <type fullname="RoleBloodStrandView" preserve="all" />
|
|
|
+ <type fullname="ScoreView" preserve="all" />
|
|
|
+ <type fullname="ShootCancelCtrl" preserve="all" />
|
|
|
+ <type fullname="ShootResultView" preserve="all" />
|
|
|
+ <type fullname="SSTR.Entity.MediatorPlugin" preserve="all" />
|
|
|
+ <type fullname="SSTR.RaycastReceiver" preserve="all" />
|
|
|
+ <type fullname="SSTR.Util.InputMgr" preserve="all" />
|
|
|
+ <type fullname="SSTRGame.BulletCtrl" preserve="all" />
|
|
|
+ <type fullname="SSTRGame.HumanoidView" preserve="all" />
|
|
|
+ <type fullname="SSTRGame.TargetCtrl" preserve="all" />
|
|
|
+ <type fullname="StarsView" preserve="all" />
|
|
|
+ <type fullname="TargetExplodeFX" preserve="all" />
|
|
|
+ <type fullname="TargetHeartFlyFX" preserve="all" />
|
|
|
+ <type fullname="TargetRendererCtrl" preserve="all" />
|
|
|
+ <type fullname="TargetRenderSpecCtrl" preserve="all" />
|
|
|
+ <type fullname="TargetStateView" preserve="all" />
|
|
|
+ <type fullname="TimerBombTarget" preserve="all" />
|
|
|
+ <type fullname="TouchTipsView" preserve="all" />
|
|
|
+ <type fullname="TransformRotater" preserve="all" />
|
|
|
+ <type fullname="UIPlugs.ScrollCircleMaker.ScrollCircleComponent" preserve="all" />
|
|
|
+ <type fullname="UnderlineBtn" preserve="all" />
|
|
|
+ <type fullname="WeaponFillEventReceiver" preserve="all" />
|
|
|
+ <type fullname="WeaponPartView" preserve="all" />
|
|
|
+ <type fullname="WeaponSystermCtrl" preserve="all" />
|
|
|
+ <type fullname="WFX_ParticleMeshBillboard" preserve="all" />
|
|
|
+ <type fullname="WindChangeAnim" preserve="all" />
|
|
|
+ <type fullname="WindView" preserve="all" />
|
|
|
+ <type fullname="SSTRGame.TargetScoreCollider" preserve="nothing" serialized="true" />
|
|
|
+ <type fullname="TargetExt" preserve="nothing" serialized="true" />
|
|
|
+ <type fullname="WeaponPartDesc" preserve="nothing" serialized="true" />
|
|
|
+ <type fullname="WeaponPartView/WeaponShowExt" preserve="nothing" serialized="true" />
|
|
|
+ </assembly>
|
|
|
+ <assembly fullname="Unity.Addressables, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null" preserve="all">
|
|
|
+ <type fullname="UnityEngine.AddressableAssets.Addressables" preserve="all" />
|
|
|
+ </assembly>
|
|
|
+ <assembly fullname="Unity.ResourceManager, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null" preserve="all">
|
|
|
+ <type fullname="UnityEngine.ResourceManagement.ResourceProviders.AssetBundleProvider" preserve="all" />
|
|
|
+ <type fullname="UnityEngine.ResourceManagement.ResourceProviders.AtlasSpriteProvider" preserve="all" />
|
|
|
+ <type fullname="UnityEngine.ResourceManagement.ResourceProviders.BundledAssetProvider" preserve="all" />
|
|
|
+ <type fullname="UnityEngine.ResourceManagement.ResourceProviders.InstanceProvider" preserve="all" />
|
|
|
+ <type fullname="UnityEngine.ResourceManagement.ResourceProviders.LegacyResourcesProvider" preserve="all" />
|
|
|
+ <type fullname="UnityEngine.ResourceManagement.ResourceProviders.SceneProvider" preserve="all" />
|
|
|
+ <type fullname="UnityEngine.ResourceManagement.Util.SerializedType" preserve="all" />
|
|
|
+ </assembly>
|
|
|
+ <assembly fullname="UnityEngine.AnimationModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
|
|
|
+ <type fullname="UnityEngine.Animation" preserve="all" />
|
|
|
+ <type fullname="UnityEngine.AnimationClip" preserve="all" />
|
|
|
+ <type fullname="UnityEngine.Animator" preserve="all" />
|
|
|
+ <type fullname="UnityEngine.AnimatorOverrideController" preserve="all" />
|
|
|
+ <type fullname="UnityEngine.Avatar" preserve="all" />
|
|
|
+ <type fullname="UnityEngine.RuntimeAnimatorController" preserve="all" />
|
|
|
+ </assembly>
|
|
|
+ <assembly fullname="UnityEngine.AudioModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
|
|
|
+ <type fullname="UnityEngine.AudioClip" preserve="all" />
|
|
|
+ <type fullname="UnityEngine.AudioListener" preserve="all" />
|
|
|
+ <type fullname="UnityEngine.AudioSource" preserve="all" />
|
|
|
+ </assembly>
|
|
|
+ <assembly fullname="UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
|
|
|
+ <type fullname="UnityEngine.Camera" preserve="all" />
|
|
|
+ <type fullname="UnityEngine.FlareLayer" preserve="all" />
|
|
|
+ <type fullname="UnityEngine.GameObject" preserve="all" />
|
|
|
+ <type fullname="UnityEngine.Light" preserve="all" />
|
|
|
+ <type fullname="UnityEngine.LightingSettings" preserve="all" />
|
|
|
+ <type fullname="UnityEngine.LightmapSettings" preserve="all" />
|
|
|
+ <type fullname="UnityEngine.LightProbeGroup" preserve="all" />
|
|
|
+ <type fullname="UnityEngine.LightProbes" preserve="all" />
|
|
|
+ <type fullname="UnityEngine.Material" preserve="all" />
|
|
|
+ <type fullname="UnityEngine.Mesh" preserve="all" />
|
|
|
+ <type fullname="UnityEngine.MeshFilter" preserve="all" />
|
|
|
+ <type fullname="UnityEngine.MeshRenderer" preserve="all" />
|
|
|
+ <type fullname="UnityEngine.MonoBehaviour" preserve="all" />
|
|
|
+ <type fullname="UnityEngine.Object" preserve="all" />
|
|
|
+ <type fullname="UnityEngine.RectTransform" preserve="all" />
|
|
|
+ <type fullname="UnityEngine.RenderSettings" preserve="all" />
|
|
|
+ <type fullname="UnityEngine.RenderTexture" preserve="all" />
|
|
|
+ <type fullname="UnityEngine.Shader" preserve="all" />
|
|
|
+ <type fullname="UnityEngine.SkinnedMeshRenderer" preserve="all" />
|
|
|
+ <type fullname="UnityEngine.Sprite" preserve="all" />
|
|
|
+ <type fullname="UnityEngine.SpriteRenderer" preserve="all" />
|
|
|
+ <type fullname="UnityEngine.TextAsset" preserve="all" />
|
|
|
+ <type fullname="UnityEngine.Texture2D" preserve="all" />
|
|
|
+ <type fullname="UnityEngine.TrailRenderer" preserve="all" />
|
|
|
+ <type fullname="UnityEngine.Transform" preserve="all" />
|
|
|
+ <type fullname="UnityEngine.U2D.SpriteAtlas" preserve="all" />
|
|
|
+ <type fullname="UnityEngine.Events.ArgumentCache" preserve="nothing" serialized="true" />
|
|
|
+ <type fullname="UnityEngine.Events.PersistentCallGroup" preserve="nothing" serialized="true" />
|
|
|
+ <type fullname="UnityEngine.Events.PersistentListenerMode" preserve="nothing" serialized="true" />
|
|
|
+ <type fullname="UnityEngine.RectOffset" preserve="nothing" serialized="true" />
|
|
|
+ </assembly>
|
|
|
+ <assembly fullname="UnityEngine.ParticleSystemModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
|
|
|
+ <type fullname="UnityEngine.ParticleSystem" preserve="all" />
|
|
|
+ <type fullname="UnityEngine.ParticleSystemRenderer" preserve="all" />
|
|
|
+ </assembly>
|
|
|
+ <assembly fullname="UnityEngine.PhysicsModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
|
|
|
+ <type fullname="UnityEngine.BoxCollider" preserve="all" />
|
|
|
+ <type fullname="UnityEngine.CapsuleCollider" preserve="all" />
|
|
|
+ <type fullname="UnityEngine.CharacterJoint" preserve="all" />
|
|
|
+ <type fullname="UnityEngine.MeshCollider" preserve="all" />
|
|
|
+ <type fullname="UnityEngine.PhysicMaterial" preserve="all" />
|
|
|
+ <type fullname="UnityEngine.Rigidbody" preserve="all" />
|
|
|
+ <type fullname="UnityEngine.SphereCollider" preserve="all" />
|
|
|
+ </assembly>
|
|
|
+ <assembly fullname="UnityEngine.TextRenderingModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
|
|
|
+ <type fullname="UnityEngine.Font" preserve="all" />
|
|
|
+ </assembly>
|
|
|
+ <assembly fullname="UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null">
|
|
|
+ <type fullname="UnityEngine.EventSystems.EventTrigger" preserve="all" />
|
|
|
+ <type fullname="UnityEngine.UI.Button" preserve="all" />
|
|
|
+ <type fullname="UnityEngine.UI.CanvasScaler" preserve="all" />
|
|
|
+ <type fullname="UnityEngine.UI.ContentSizeFitter" preserve="all" />
|
|
|
+ <type fullname="UnityEngine.UI.GraphicRaycaster" preserve="all" />
|
|
|
+ <type fullname="UnityEngine.UI.HorizontalLayoutGroup" preserve="all" />
|
|
|
+ <type fullname="UnityEngine.UI.Image" preserve="all" />
|
|
|
+ <type fullname="UnityEngine.UI.Outline" preserve="all" />
|
|
|
+ <type fullname="UnityEngine.UI.RawImage" preserve="all" />
|
|
|
+ <type fullname="UnityEngine.UI.RectMask2D" preserve="all" />
|
|
|
+ <type fullname="UnityEngine.UI.ScrollRect" preserve="all" />
|
|
|
+ <type fullname="UnityEngine.UI.Shadow" preserve="all" />
|
|
|
+ <type fullname="UnityEngine.UI.Slider" preserve="all" />
|
|
|
+ <type fullname="UnityEngine.UI.Text" preserve="all" />
|
|
|
+ <type fullname="UnityEngine.UI.Toggle" preserve="all" />
|
|
|
+ <type fullname="UnityEngine.UI.VerticalLayoutGroup" preserve="all" />
|
|
|
+ <type fullname="UnityEngine.UI.AnimationTriggers" preserve="nothing" serialized="true" />
|
|
|
+ <type fullname="UnityEngine.UI.Button/ButtonClickedEvent" preserve="nothing" serialized="true" />
|
|
|
+ <type fullname="UnityEngine.UI.ColorBlock" preserve="nothing" serialized="true" />
|
|
|
+ <type fullname="UnityEngine.UI.FontData" preserve="nothing" serialized="true" />
|
|
|
+ <type fullname="UnityEngine.UI.MaskableGraphic/CullStateChangedEvent" preserve="nothing" serialized="true" />
|
|
|
+ <type fullname="UnityEngine.UI.Navigation" preserve="nothing" serialized="true" />
|
|
|
+ <type fullname="UnityEngine.UI.ScrollRect/ScrollRectEvent" preserve="nothing" serialized="true" />
|
|
|
+ <type fullname="UnityEngine.UI.Slider/SliderEvent" preserve="nothing" serialized="true" />
|
|
|
+ <type fullname="UnityEngine.UI.SpriteState" preserve="nothing" serialized="true" />
|
|
|
+ <type fullname="UnityEngine.UI.Toggle/ToggleEvent" preserve="nothing" serialized="true" />
|
|
|
+ </assembly>
|
|
|
+ <assembly fullname="UnityEngine.UIModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
|
|
|
+ <type fullname="UnityEngine.Canvas" preserve="all" />
|
|
|
+ <type fullname="UnityEngine.CanvasGroup" preserve="all" />
|
|
|
+ <type fullname="UnityEngine.CanvasRenderer" preserve="all" />
|
|
|
+ </assembly>
|
|
|
+</linker>
|